Talk:Aggron (5e Race)

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Requested review:

  • "Pokemon", "Trainer" and the race name shouldn't be capitalized.
  • How does Harden activate?
  • How does mud slap activate? What is the range?
  • Please refer to the Talk:Lati (5e Race) about how to handle mega evolution. They should not require a material component nor be limited as feats to a duration. It may make sense in the game, but when porting to dnd, that is not how feats should work.--Yanied (talk) 10:17, 26 January 2020 (MST)
Actually, Pokémon is capitalized to be spelled correctly. It's not something like the names of the Pokémon or Trainers, Pokémon is always capitalized. --Flamestarter (talk) 13:00, 26 January 2020 (MST)

Why does the Mega Evolution make you weaker? Unarmed Strikes are worthless when you're going to use a weapon, doubled weight has no impact on gameplay, and you get what's likely to be about 10 temporary hit points... in exchange for a third of your movement speed. And you have to choose not to get a different feat or an ASI too. I think it should be made stronger.

I think part of it is meant to reflect the post-gen 6 lore on how mega evolutions are actually painful for pokemon to undergo and are not all power buffs, maybe.--Yanied (talk) 19:49, 1 August 2023 (MDT)

I can respect that, but you can't deny that from a mechanical perspective the feat is completely unusable; straight up outclassed by other defensive feats that aren't even locked to other races. Then again, I personally believe that Mega Evolution in general is something that should instead rely on a race-locked magic item rather than a feat, since that affords a larger 'power budget' to represent the source material while avoiding creating an overpowered race, since if you get your Aggronite, then the other person in the party probably gets that Frostbrand or Boots of Speed they wanted. --Consort (talk) 12:18, 4 August 2023 (GMT)

The original intention with these mega-evolutions was sort of to include a pre-req for the -ites that remain closer to source lore. However, for the purpose of opening these races to be played even in a mishmash game of other DnD worlds, it was removed so they can be more generally applied and not necessitate the DM adding these gemstones to the game and making a ton of pages for them, I think. In a campaign setting specific to pokemon lore, this can be the variant rule. As for the trait balance, it is on the weaker side, particularly with the speed decrease. I am assuming the intent was to go along with the weight increase, even though speed doesn't change in the game for this mon. So I could see that part of the feat being nixed.--Yanied (talk) 07:17, 4 August 2023 (MDT)
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