Aggron (5e Race)
From D&D Wiki
Aggron are sturdy Pokémon with stubby grey legs, thin and short grey arms with small hands, a thick stomach and chest, and a dinosaur-like head with a bone-like helmet. They're mostly grey with bone-white backs and white bands on their joints, face and the 2 horns on the top of their heads. They have a thick, grey tail and their skin is much like a metal armor.
Aggron are mountain-dwelling creatures, rarely ever finding themselves near human settlements or even the valleys under those mountains. The only things people really know about these reclusive creatures is they love to build and decorate their caves and mountains, mostly to find mates or for mates to find them and those horns on the heads of these creatures hurt.
Aggron live in mountains, digging out cave to live in or living in natural caves or even on the top of the mountain. They are very protective of their homes, brutally beating up anyone who comes close to it, and in times of natural disaster, they will tirelessly rebuild their homes, planting trees, rebuilding topsoil and the like. Since they are very territorial, they don't get together a lot, and when they do, it's only to compete with each other in a show of force.
Aggron, like most Pokémon, don't normally have names for themselves. A Trainer can name these Pokémon or simply call them Aggron no matter the gender, but if a Trainer wishes to name them, they normally choose a description of the Pokémon or a name in their native tongue.
Aggron, the Iron Armor Pokémon, was very accurately named.
Ability Score Increase. Your Constitution score increases by 2 and your Strength score increases by 1.
Age. Aggron mature at around age 25 and can live to be 150 years old, all in one cave.
Alignment. Aggron, being a nomadic species, don't truly understand the concept of other people, therefore they tend to stray towards the neutral side.
Size. Aggron are frequently between 6 and 7 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Harden. As an action, you strengthen your already tough body, increasing your hardness. You gain a +2 bonus to your AC for 1 minute. Once you use this trait, you must complete a long rest before you can use it again.
Mud-Slap. As an action, you expel mud on a target within 5 feet of you to distract their attacks. They have disadvantage on their next attack roll. You can use this trait a number of times equal to your proficiency bonus and you must complete a long rest before you can use it again.
Monstrosity Nature. Your creature type is monstrosity instead of humanoid. As such, you are immune to spells like crown of madness or dominate person because they specifically target humanoids.
Languages. You can speak, read, and write Common and one other language of your choice.
You can use an action to mega evolve into an even tougher form. While Mega Evolved, you have the following benefits:
- Your weight is doubled, and your unarmed strikes deal an extra 1d4 bludgeoning damage.
- Your base speed becomes 20 feet. You gain temporary hit points equal to 8 + your proficiency + your Constitution modifier.
This form lasts for one minute. It ends early if you are knocked unconscious. You can also change back on your turn as an action. You regain the ability to mega evolve when you finish a short or long rest.
Random Height and Weight
|6′ 11''||+1d6||793 lb.||× (1d4) lb.|
*Height = base height + height modifier