Synth, Variant (5e Race)
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Synths-or Synthetic Humans are much like humans, designed by the Institute to emulate humans. It is very difficult to tell whether a person is a Synth or not. Synths can't even tell if someone else is a Synth.
Synths act just like humans they eat, drink, talk and even go to the bathroom. Synths are not liked by anyone and most Synths don't even know they are Synths. The Institute created the Synths and for those who run away in most cases the Institute has them found and either taken back to the Institute and reset or killed.
Ability Score Increase. built to blend in with humans but due to the inability of being around the wastelands they're not as knowledgable about the world but they are computer smart. +2 Intelligence, +2 Charisma, -4 Wisdom.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Inhuman. Synths do heal on their own but much slower than humans (+half Constitution mod when resting for health, Stimpacks still give normal health).
Synth Knowledge. Can take some robot traits if aware of being a synth (ask GM).
Robtic Parts. Take half radiation effects due to robotic like qualities (still take full poison effects however).
Convincing Replica. Advantage on Deception rolls due to synthetic bodies unless dealing with Institue agents, disadvantage on Survival checks due to lack of knowledge of the wastes.
Synth Code. Has a code that when spoken to the Synth will shut it down, each code is unique (ask GM).
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight
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*Height = base height + height modifier