Swarm of Keese (5e Creature)

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Swarm of Keese[edit]

Medium swarm of Tiny fiends, neutral evil

Armor Class 15 (natural armor)
Hit Points 15 (6d8 - 12)
Speed 5 ft., fly 30 ft. (hover)

2 (-4) 14 (+2) 6 (-2) 2 (-4) 11 (+0) 5 (-3)

Saving Throws Str -2, Con +0
Skills Stealth +4
Damage Immunities cold, fire, lightning, necrotic
Senses darkvision 60 ft., passive Perception 10
Challenge 1/4 (50 XP)

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny fiend. The swarm can't regain hit points or gain temporary hit points.

Sunlight Sensitivity. While in sunlight, the keese swarm has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


Bites. Melee Weapon Attack: +2 to hit, reach 0 ft., one target. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.

Keese Swarm.png
A swarm of keese. Source

Clustered swarms of keese patrol the night, acting together, as if controlled by a hive mind.

See also[edit]

Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiaryKeese

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