Keese (5e Creature)
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Tiny fiend, neutral evil
Elemental Cloak. If the keese is exposed to damage of one of the types to which it is immune, its body will become visibly and magically cloaked with an energy matching that damage type. The cloak does not further damage the keese, but empowers its attacks. The keese cannot have more than one of these cloaks at a time. It can dismiss its cloak as a bonus action.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus an extra 3 (1d6) of a damage type matching the keese’s elemental cloak if it has one.
Although it bears physical similarities to a mere bat, a keese usually has physical traits tying it to its dark origins—a hooked tail, glowing eyes, or other traits varying from one to another. As if living omens, keese appear only when evil or fiendish beings are not far away. It is said keese population is directly influenced by the presence of evil in the land.
Elemental Absorption. Keese have the uncanny ability to cloak their bodies with flames without coming to harm. Not only can they burn normal hot flames, but in cold environments they can bear freezing frigid cold fire. Merely touching a keese when it’s “cloaked” like this brings pain to one’s bare skin. Although even more rare, they can similarly absorb and bear electrical shocks, and necrotic energy. Keese instinctively fly towards sources of heat, cold, or these other energies to empower themselves. Keese seem to realize a burning or shocking bite is much more powerful than their normal attack. If a keese remains cloaked long enough, its body mutates in such a way that it becomes eternally cloaked and strengthened, changing it on a physiological level. These “fire keese,” and other variants, are often found in extreme environments where their respective elements are abundant.
Mindless Assault. Although keese have some sense of self-preservation, they are extremely aggressive even against foes many times their own size, and will seek to take down any foreign creature that enters their territory.
- Swarm of Keese (5e Creature)
- Cursed Keese (5e Creature)
- Fire Keese (5e Creature)
- Ice Keese (5e Creature)
- Electric Keese (5e Creature)
- Vire (5e Creature) - the result of two keese magically fusing
- Shadow Keese (5e Creature)