Stalmaster (5e Creature)
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Medium undead, chaotic evil
Saving Throws Str +7, Dex +7, Con +6, Cha +5
Brute. A melee weapon deals one extra die of its damage when the stalmaster hits with it (included in the attack).
Sunlight Weakness. While in sunlight, the stalmaster has disadvantage on attack rolls, ability checks, and saving throws.
Multiattack. The stalmaster makes four scimitar attacks, or two longbow attacks.
Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Action Surge (Recharge 5-6). The stalmaster takes any two other actions.
Parry. The stalmaster adds 3 to its AC against one melee attack that would hit it. To do so, the stalmaster must see the attacker and be wielding a melee weapon.
See Stal (5e Creature).
A rare form of stalfos, or animated humanoid skeletons, stalmasters are remarkable for the fact they have four arms and three eyes. No creatures with these traits are known to still live, suggesting stalmasters originate from an extinct race of beings. They inherently seem to be masters of a unique art of wielding four blades simultaneously. Like most stalfos, they have an innate detestation for living beings; few can survive in the wake of this monster's ferocious four-sword flurries.
Undead Nature. A stalmaster does not require air, food, drink, or sleep.
- Stalfos Knight, a stalfos warrior with a mere two arms
- Stalchampion, a gigantic stalfos wielding equally giant weapons
- Stalhorse, an undead steed occasionally rode by stalmasters