Spiderling (5e Race)
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|“||My own kind? What about them? They ought to be happy, I think, that they get to have such magnificent new forms!||”|
|—Griks Zalow, Premius Head Scientist|
Spiderlings are goblins that have been infused with spider features. They have an extra pair of arms and three pairs of eyes. They retain long goblin ears but have a pair of mandibles around their mouth in addition to their already toothy maw. Due to the experimentation which yielded them, even their young bear some biological scars. Their skin tone is a bit more grey and they grow a thin layer of hair on their bodies that is usually a lighter tone than the hair on their head. Most of them wear clothing that is haphazard, due to the meager resources afforded their kind. As such, they often appear to be frightening vagabonds.
It is rumored that spiderlings are an extremely recent race. Their surfacing into public eye is around the time spigers were created, after the rise of the nation Premius and the collapse of the Premier Force Empire. This led to a mass query about spiderlings being of the same origin: the infamous scientist Griks Zalow. People thought this was improbable since Griks himself was a goblin. When questioned, Griks was unapologetic about his experimentation of his own kind. He had indeed used members of his own brethren to create the spiderling race, twisting them into completely new and horrid creatures. Spiderlings came to be used in the forces of Premius intelligence, becoming their spies and foot soldiers.
Spiderlings are found almost exclusively within the nation of Premius. They are employed primarily by the nation's government as soldiers. Due to the unique skill set of the spiderlings, they are commonly used as spies. Within the army, they are regarded as strange beings and avoided for their appearance and seemingly alien minds. In reality, the experimentation they endured has warped them beyond a normal goblin's depravity. While they are entirely evil beings, their ruling government and environment do not stimulate benign interests. Most simply do as they are told. They are afforded their own quarters in the military, away from the "normal" soldiers. This is not uncommon, as Premius employs a large amount of strange experiments among their ranks.
As experiments and soldiers, spiderlings are not given names at birth or creation. They eventually earn some sort of address from their peers, as their superiors never really give them recognition as full persons. These names tend to be of goblin origin.
Male: Kurt, Vrazz, Gruk, Brik
Female: Exle, Alk, Ist, Ores
Ability Score Increase. Your Dexterity score increases by 2 and your Constitution score increases by 1.
Age. Like goblins, spiderlings mature quickly, at around 6, and die before 70 years of age usually.
Alignment. With their broken minds, most of the spiderlings tend to be chaotic.
Size. Since they didn't have height augmentation, the spiderlings are around the same height as goblins. Your size is Small.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Spider Web. As an action, you conjure a mass of thick, sticky webbing at a point of your choice within 60 feet. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area. If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet. Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check against a DC of 8 + your Dexterity + your proficiency bonus. If it succeeds, it is no longer restrained. The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire. After you use your spider web, you can’t use it again until you complete a short or long rest.
Spider Climb. You can climb difficult surfaces, including walls, and ceilings, you do not need to use your hands for this. You have a climbing speed equal to your walking speed.
Fury of the Small. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.
Languages. You can speak, read, and write Common and Goblin.
Random Height and Weight
|3′ 0″||+2d6||50 lb.||× (2d4) lb.|
*Height = base height + height modifier