Spiderling (5e Race)
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Spiderlings have six arms, two legs, six eyes that are all red, black, or purple and their skin is usually red, purple, black, brown, or white
Spiderlings would appear very rarely from their dens and when they would, they would quickly return to the dens after catching prey. Very few Spiderlings would leave the dens at a time to hunt and once they catch their prey they are determined to keep it.
Spiderlings usually live in small secluded tribes in the caves that are near mountains or near civilization. Usually when Spiderlings would go hunting the men would be the first selected followed by the women as they either need to bring back something big or not come back at all.
Male: Kovid, Saacchas, Enchax, Sintux, Xarni
Female: Arachne, Asha, Eeku, Hiesa, Heerra
Ability Score Increase. Your Wisdom score increases by 2 and your Strength score increases by 1.
Age. Spiderlings reach adulthood at the age of 20 and live to be up to 250 years old.
Alignment. Spiderlings usually tend to be neutral in alignment.
Size. Spiderlings are shorter than the average human your size is small
Speed. Your base walking speed is 30 feet.
Darkvision. For 60 feet you see dark as dim light and dim as bright light
Spider Web. You can make (up to five times per short or long rest) an action to create a 5 by 5 foot trap that when creatures walk through it will need to make A Dexterity saving or become restrained
Cocoon. If a creature is restrained you can make a Wisdom (nature) check against their Strength saving throw, upon success the creature is trapped in a cocoon and has disadvantage on saving throws until released.
Venomous Bite. Use an action to attack a creature and do 1d6 poison damage per 4 levels.
Fury of the Small. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.
Spider Crawl. If you are knocked prone you can move around as normal but only if you are wearing armor that you are proficient in, you can also crawl up walls and ceilings if your prone.
Sextalimbed. You have six arms instead of two; these additional limbs can hold objects and wield weapons as normal. While wielding a two-handed weapon, you cannot benefit from a shield or wield a second two-handed weapon.
Languages. You can speak, read, and write Common, Undercommon and one other language of your choice.
Random Height and Weight
|3 feet′ 0″||+2d6||35 lb.||× (2d4) lb.|
*Height = base height + height modifier