Solo Leveling (5e Campaign Setting)

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Solo Leveling[edit]

The story of Solo Leveling is set in a world where mysterious gates connect Earth to dungeons filled with monsters, magic, and unimaginable danger. Only Hunters, awakened individuals with supernatural abilities, can enter these gates and battle the threats within. But one among them, Sung Jin-Woo, begins as the weakest Hunter and evolves into the most powerful being alive by unlocking a unique power: the ability to level up.

Campaign Setting Information[edit]

Players Guide

Character Creation
Create your own Hunter, choosing between awakened classes, mysterious powers, and your personal path to strength.
Equipment
Weapons
Other Goods and Services
Feats

Every hunter carries a unique skill or trait that sets them apart, be it absurd speed, incredible magic, or something wholly unknown.

Non-Canon Section

An officially designed expansion beyond the events of the Solo Leveling anime/manga. This content is balanced and intended for campaign integration, offering players and DMs a full extension of the setting into new threats, powers, and story arcs.

This section will be removed when the manga is completed as the main pages will be completed as well. This is fully non-canon, but still follows the same scaling, rules, and context as the canon section, and is recommended to be used in campaigns to allow for a more complete and complex interaction with the supplement.

Fanmade Section

Optional content created by fans of the Solo Leveling world. These additions are not officially balanced, use with caution and DM approval.

World of Solo Leveling

The world of Solo Leveling is divided between the known and the unknown: Earth’s modern cities contrast with the ancient, deadly dungeons that open daily. Behind the veil, higher powers clash in secret.

Bestiary

From dungeon goblins to Monarchs, many creatures threaten the balance of the world.

NPCs

Important characters, guild leaders, national-level hunters, and rulers beyond humanity.

Fanmade World Supplements

Dungeon Master's Guide

Gates and Dungeons

Rules for dungeon crawling, gate ranks, environmental hazards, and Dungeon Breaks.

Artifacts

Powerful items obtained through dungeon bosses or by defeating Monarchs and Rulers.

Variant Rules

Rules for solo campaigns, leveling systems, skill evolution, and class ascension.

Discord Server Link

Have questions or want to contribute? Join the community and help shape this living supplement! [1]

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Solo Leveling, [2]

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