Weapons (Solo Leveling Supplement)

From D&D Wiki
Jump to navigation Jump to search

Weapons

The following weapons exist in addition to all official weapons, though traditional weapons are rarely used by high-ranking Hunters. Instead, most carry gear tailored to their abilities, magical, rare, and often bound to their class. These weapons replace official firearms and mundane equivalents in the Solo Leveling world.

Simple Melee Weapons

Bat

Simple Melee Weapons

Weapon Cost Damage Weight Properties
Bat 5 sp 1d4 bludgeoning 3 lb. Brace, versatile (1d6)

This single piece of shaped wood is a little under 3 feet long. One end is thin and often wrapped in tape for gripping, while the other end is thicker to carry the weight of swings.

Reinforced Gauntlets

Simple Melee Weapons

Weapon Cost Damage Weight Properties
Reinforced Gauntlets 10 gp 1d6 bludgeoning 4 lb. Light, special

Favored by Fighters and Tanks, these heavy gauntlets enhance punching force and allow weaponless Hunters to channel mana through their fists.

Training Blade

Simple Melee Weapons

Weapon Cost Damage Weight Properties
Training Blade 1 gp 1d4 slashing 2 lb. Light, nonlethal

A wooden or padded sword used in Guild training centers. Inflicts no lethal damage unless modified.

Mana Knife

Simple Melee Weapons

Weapon Cost Damage Weight Properties
Mana Knife 25 gp 1d4 force 1 lb. Finesse, light

A short blade forged or projected from solidified mana. A basic conjuration used by beginner Mages or magic weapon users.

Martial Melee Weapons

Fang Blade

Martial Melee Weapons

Weapon Cost Damage Weight Properties
Fang Blade 50 gp 1d8 slashing 3 lb. Finesse, versatile (1d10)

An exotic sword shaped like a monstrous fang or claw. These are often dungeon relics, dropped by beasts or Demonic Beast-class bosses.

Assassin’s Twin Daggers

Martial Melee Weapons

Weapon Cost Damage Weight Properties
Assassin’s Twin Daggers 30 gp (pair) 1d4 piercing 1 lb. Light, finesse, thrown (range 20/60)

Curved daggers favored by stealth Hunters. Dual wielded with precision, they excel at eliminating unaware targets.

Cleaver Sword

Martial Melee Weapons

Weapon Cost Damage Weight Properties
Cleaver Sword 60 gp 2d6 slashing 7 lb. Heavy, two-handed

An oversized, cleaver-like blade made for hacking through thick hide and limbs. Brutal and unwieldy, but terrifyingly effective.

Knight Breaker

Martial Melee Weapons

Weapon Cost Damage Weight Properties
Knight Breaker 45 gp 1d10 bludgeoning 6 lb. Versatile (1d12)

A brutal warhammer carried by frontline Tanks. Can shatter shields and bones alike.

Spellblade

Martial Melee Weapons

Weapon Cost Damage Weight Properties
Spellblade 75 gp 1d8 slashing 3 lb. Finesse, magic

This weapon is partially infused with the user’s mana, allowing it to deliver mild magical effects with each strike.

Chain Saber

Martial Melee Weapons

Weapon Cost Damage Weight Properties
Chain Saber 80 gp 1d6 slashing 4 lb. Finesse, reach

A segmented, flexible sword used by dexterous Hunters. Can strike around corners or restrain enemies.

Martial Ranged Weapons

Hunter’s Longbow

Martial Ranged Weapons

Weapon Cost Damage Weight Properties
Hunter’s Longbow 40 gp 1d10 piercing 2 lb. Ammunition (range 150/600), two-handed

These bows are modified for dungeon runs, capable of firing mana-infused arrows that pierce magical resistance.

Throwing Discs

Martial Ranged Weapons

Weapon Cost Damage Weight Properties
Throwing Discs 15 gp 1d6 slashing 1 lb. Thrown (range 30/90), returning

Chakrams or enchanted disks that return to the thrower. Used for ranged suppression and baiting.

Mana Rifle

Martial Ranged Weapons

Weapon Cost Damage Weight Properties
Mana Rifle 75 gp 2d6 force 6 lb. Ammunition (range 100/300), reload (5), two-handed, magic

A hybrid of technology and magic, using mana rounds instead of bullets. Popular with Scout or Support-type Hunters.

Explosive Javelin

Martial Ranged Weapons

Weapon Cost Damage Weight Properties
Explosive Javelin 50 gp 1d8 piercing + 1d6 fire 4 lb. Thrown (range 20/60), special

A javelin tipped with a magical explosive core. Detonates shortly after impact.

Special & Legendary Weapons

Kamish’s Wrath

Special Weapons

Weapon Cost Damage Weight Properties
Kamish’s Wrath 200 gp 3d10 fire 10 lb. Heavy, two-handed, magic

Forged from Kamish’s remains, this blade generates searing flame arcs and burns anything its edge touches.

Shadow Monarch’s Dagger

Special Weapons

Weapon Cost Damage Weight Properties
Shadow Monarch’s Dagger 200 gp 1d6 necrotic 1 lb. Finesse, light, soulbound

Bound to the Shadow Monarch. This dagger consumes enemy shadows to empower summons or abilities.

Blood Reaver

Special Weapons

Weapon Cost Damage Weight Properties
Blood Reaver 200 gp 2d6 slashing + 1d4 necrotic 6 lb. Two-handed, cursed

A cursed weapon that drains the life force of those it cuts—and sometimes its wielder.

Dimensional Cutter

Special Weapons

Weapon Cost Damage Weight Properties
Dimensional Cutter 200 gp 2d8 force 2 lb. Finesse, magic

Each strike slices through dimensional fabric, allowing brief teleportation after each hit.

Living Blade

Special Weapons

Weapon Cost Damage Weight Properties
Living Blade 200 gp 1d10 slashing 3 lb. Finesse, magic, sentient

A sentient weapon that grows in power with its wielder. It communicates telepathically and may even act independently.

Ice Queen’s Fang

Special Weapons

Weapon Cost Damage Weight Properties
Ice Queen’s Fang 200 gp 2d8 cold 5 lb. Magic, two-handed

Forged from the Ice Queen's heart, this frozen blade slows the blood of anything it touches.


Back to Main Page5e HomebrewCampaign SettingsSolo Leveling