Shield Evasion (3.5e Feat)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL


Shield Evasion [General, Fighter]

You gain a limited evasion ability when using a large shield.
Benefit: You must be using a heavy shield or tower shield to use this feat. If exposed to any effect that normally allows a Reflex saving throw for half damage, you take no damage with a successful saving throw. If you roll a natural 1 on your saving throw, both you and your shield take the full impact of the blast. On any other roll, the shield escapes unharmed.
Notes

Like all objects, shields take half damage from electricity and fire and only one-quarter damage from cold.

--
Author: Carl Cramér © Carl Cramér 2003   This feat is from the NBoF, please see NBoF Credits.
NBoF Balance Rating (0 to 5 Scale)
Overall Purp Pow Port Comp Rule
4.05 4.50 4.00 4.00 3.75 4.00

Back to Main Page3.5e HomebrewCharacter OptionsFeatsGeneral Feats
Back to Main Page3.5e HomebrewCharacter OptionsFeatsFighter Feats Padlock.png This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is a NBoF Feat. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains NBoF material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: