Punisher's Cross (5e Equipment)

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Weapon (Unique), Legendary (Requires Attunement)

Manufactured by a fanatical cult, Punisher's Crosses were created as a tool for only the most highly skilled assassins. There are only 10 known Punishers in existence, all of which undergo constant use. Each Punisher is specially designed, but they all follow similar principles: at least 1 machine gun, and explosive capabilities. Individually, they are over 5 ft. tall, and weigh 300 lbs.

Magical. This weapon is considered magical for the purposes of overcoming resistance.

Inhuman Strength. Creatures with less than 16 Strength can not lift this weapon. Those attuned to the Punisher with less than 18 Strength make attacks with the Punisher with disadvantage and can only make one attack per round. Those with a Strength score of 22 or higher grant it the versatile property. While wielding this weapon in one hand, it only deals 2d6 bludgeoning or slashing.

Dual Weapon. Every Punisher is comprised of one Heavy Machine Gun and one RPG. You do not need to change which weapon you are wielding to make attacks with either weapon. This weapon has the Two-Handed, Heavy, and Stabilizing properties.

Specifications. Every Punisher has one of the following specifications:

Double Punisher. As an action, you may split your Punisher into two halves. Each retain their properties, but have half the ammunition capacity (minimum 1) for each weapon, and deal half as many damage dice. A creature attuned to a Punisher may wield these halves as if they were light.
Heavy Punisher. The Punisher's ammunition capacity is doubled for both weapons.
Arsenal Punisher. Each of the Punisher's wings contain a compartment. A compartment can be opened by a creature who knows about it as an action. A creature that does not know about the compartments must succeed a DC 17 Intelligence (Investigation) check to discover them. Each compartment can hold up to 4 weapons that do not have the heavy or two-handed properties.
Tri-Punisher. Intended to be wielded alongside two Heavy Punishers, the Tri-Punisher is easily the oddest of those produced. Attached to the neck via an included artificial arm, you may make 1 attack with this Punisher as an item interaction, but its weight counts as twice as much for the sake of your carrying capacity. If wielded traditionally, this specification has no additional effect.
A diagram of a Punisher attacking in two ways, [Source]

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