Peahat (5e Creature)

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Medium plant, unaligned

Armor Class 20 (natural armor)
Hit Points 19 (3d8 + 6)
Speed 5 ft., fly 30 ft. (hover)

13 (+1) 14 (+2) 15 (+2) 2 (-4) 8 (-1) 5 (-3)

Condition Immunities blinded
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Challenge 1 (200 XP)

Airborne Dependence. If the peahat is unable to use its fly speed, attack rolls against it have advantage, and it has disadvantage on any attack roll, ability check, or saving throw that uses Strength or Dexterity.


Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.


Peahats are bulbous, autonomous, plants that fly with copter-like wings superficially resembling petals or leaves. These creatures come in numerous varieties with numerable colors, shapes, and sizes, but most behave similarly. A peahat will spend the majority of its time partially submerged in earth, using temporary roots to absorb water and nutrients, while its wing-like leaves remain above ground to collect sunlight. Unlike most plants, a peahat absorbs nutrients from soil so efficiently that the soil runs out of them rather quickly, at which point the peahat begins to spin its wings to fly to a location with richer soil.

Peaceful by Nature. Most forms of peahat are docile, and would prefer to avoid passerby than engage in combat. There are, however, infamous exceptions. If a peahat has young offspring nearby, it tends to be much more aggressive towards anything that wanders too close—murderous to anything that would threaten its precious young. Similarly, peahats in the vicinity of dark magic, or a great evil monster like Ganon, tend to behave more aggressively and could attack on sight. A rare few strains of peahats are simply aggressive by nature.

Impervious. Regardless of how violent peahats are, virtually all varieties are infamous for their capability of thwarting conventional attacks. Their spinning blades deflect almost any blade or arrow, and what does manage to get through rarely penetrates deep into the dirt and bark that often layers their bodies.


Variant: Limited Flight[edit]

Some forms of peahat can only maintain flight for a limited time, and must rest once every few seconds before again ascending. A limited flight peahat has the following feature:
Rest for Flight. At the beginning of each of its turns, roll a d6 for the peahat. On a 1 or 2, if the peahat is airborne must spend its movement to descend to the ground, and it cannot use its fly speed until the beginning of its next turn. (If this fly speed is insufficient to reach the ground, the peahat must move as far towards the ground as it can, then falls to the ground, and takes 1d6 bludgeoning damage for every 10 feet fallen.) On a 3 or higher, the peahat can use its fly speed normally.

The Challenge Rating of this variant decreases to 1/2 (100 XP).


See also[edit]

  • Peahat larva, a Tiny, infantile peahat that has not yet reached adulthood
  • Giant peahat, a Large and more threatening form of peahat that can lash out and cut foes with its wing-like leaves
  • Seahat, a Huge relative of peahat native to ocean waters, infamous for capsizing ships
  • Zaganaga, a Gargantuan worm-shaped plant that is capable of producing peahats seemingly at will

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