Giant Peahat (5e Creature)
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Large plant, unaligned
Airborne Dependence. If the peahat is unable to use its fly speed, attack rolls against it have advantage, and it has disadvantage on any attack roll, ability check, or saving throw that uses Strength or Dexterity.
Charge. If the giant peahat moves at least 10 feet straight toward target and then hits it with a slam attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Reactive. The peahat can take a reaction on every creature's turn in combat.
Multiattack. The giant peahat makes two root attacks.
Root. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
See Peahat (5e Creature).
These creatures are infamous for terrorizing children who wander too far into wilderness. They are similar in most ways to more common peahats, but are physically larger, tend to make more noise, are more aggressive, and usually fly using rotating blade-like roots instead of more petal-like wings. One often serves as a guardian to about three smaller peahat larvae, and unlike other peahats they are rarely seen without their young.
- Peahat, the more common, Medium-size variety of this creature
- Peahat larva, a Tiny, infantile peahat that has not yet reached adulthood
- Seahat, a Huge relative of peahat native to ocean waters, infamous for capsizing ships