Pathiel (5e Creature)

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Large celestial, lawful good

Armor Class 20 (plate, shield)
Hit Points 230 (20d10 + 120)
Speed 30 ft., fly 120 ft.

25 (+7) 18 (+4) 23 (+6) 15 (+2) 23 (+6) 26 (+8)

Saving Throws Str +13, Con +12, Cha +14
Skills Acrobatics +10, Athletics +13, Perception +12
Proficiency Bonus +6
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses truesight 120 ft., passive Perception 22
Languages all, telepathy 120 ft.
Challenge 19 (22,000 XP)

Angelic Weapons. The pathiel's weapon attacks are magical. When the pathiel hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

Innate Spellcasting. The pathiel's spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks). The pathiel can innately cast the following spells, requiring only verbal components:

At will: banishment, compelled duel, detect evil and good, shield of faith, spare the dying, spiritual weapon
3/day each: crusader's mantle, heroes' feast, spirit guardians
2/day each: commune, guardian of faith, legend lore
1/day each: divine word, plane shift

Magic Resistance. The pathiel has advantage on saving throws against spells and other magical effects.

Martial Advantage. Once per turn, the pathiel can deal an extra 14 (4d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the pathiel that isn't incapacitated.


Multiattack. The pathiel makes two attacks.

Angelic Greatsword. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 9) slashing damage plus 21 (5d8) radiant damage. If the target is a fiend or undead, it takes an additional 5 (1d10) radiant damage.

Angelic Longbow. Range Weapon Attack: +12 to hit, range 150/600 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 21 (5d8) radiant damage. If the target is a fiend or undead, it takes an additional 5 (1d10) radiant damage.

Healing Touch (4/Day). The pathiel touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Battle Cry (2/Day). Each creature of the pathiel's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry, gain advantage on attack rolls until the start of the pathiel's next turn. The pathiel can then make one attack as a bonus action.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the pathiel can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the pathiel. A creature can benefit from only one Leadership die at a time. The effect ends if the pathiel is incapacitated.


Parry. The pathiel adds 6 to its AC against one melee attack that would hit it. To do so, the pathiel must see the attacker and be wielding a melee weapon.

An Honor Guard Pathiel, Source

A pathiel is an angel of great power and is said to bring prosperity. These angels are sent by gods as guardians of the weak as wars are waged in their names, so that their followers are protected from the harsh environments of the world. These angels can create wonderful feasts and heal the wounded. These angels only protect those who aren't fighting as the gods created them to protect their followers, not to fight battles. These angels only appear when these conditions are met.

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