Pathiel (5e Creature)
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Large celestial, lawful good
Saving Throws Str +13, Con +13, Cha +14
Angelic Weapons. The pathiel's weapon attacks are magical. When the pathiel hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Innate Spellcasting. The pathiel's spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks). The pathiel can innately cast the following spells, requiring only verbal components:
Magic Resistance. The pathiel has advantage on saving throws against spells and other magical effects.
Martial Advantage. Once per turn, the pathiel can deal an extra 14 (4d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the pathiel that isn't incapacitated.
Weapon Mastery. The pathiel have a mastery over all weapons, you can add your proficiency bonus to your damage (included in the attack).
Angelic Greatsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 27 (4d6 + 13) piercing damage plus 21 (5d8) radiant damage. You gain a +2 bonus to attack and damage rolls made with this weapon. An angelic sword has 3 charges. When you hit a creature you can expend a charge to deal an additional 1d10 lightning, fire or radiant damage. The sword regains 1d3 charges at dawn. While you hold this weapon, you can choose to make it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. If you hit a fiend with the angelic greatsword, it deals an additional 1d10 radiant damage.
Angelic Longbow. Range Weapon Attack: +10 to hit, reach 300/600 ft., one target. Hit: 22 (2d8 + 13) piercing damage plus 21 (5d8) radiant damage. You gain a +2 bonus to attack and damage rolls made with this weapon. An Angelic Bow has 3 charges. When you hit a creature you can expend a charge to deal an additional 1d10 lightning, fire or radiant damage. The sword regains 1d3 charges at dawn. If you hit a fiend with the angelic lance, it deals an additional 1d10 radiant damage.
Healing Touch (4/Day). The pathiel touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Battle Cry (2/Day). Each creature of the pathiel's choice that is within 30 feet of it, can hear it, and not already affected by the battle cry, gain advantage on attack rolls until the start of the pathiel's next turn . The pathiel can then make one attack as a bonus action.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the pathiel can utter a special command or warning whenever a non hostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the pathiel. A creature can benefit from only one Leadership die at a time. This effect ends if the pathiel is incapacitated.
Parry. The pathiel adds 6 to its AC against one melee attack that would hit it. To do so, the pathiel must see the attacker and be wielding a melee weapon.
A Pathiel is an angel of great power and is said to bring prosperity. These angels are sent by gods as guardians of the weak as wars are waged in their names, so that their followers are protected from the harsh environments of the world. These angels can create wonderful feasts and heal the wounded. These angels only protect those who aren't fighting as the gods created them to protect their followers, not to fight battles. These Angels only appear when these conditions are met.