Path of Sight (Shinobi World Supplement)

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Path of Sight[edit]

The Byakugan, also known as the all seeing white eye, is a Dōjutsu possessed by those of the Hyūga clan who are born with their pupils and irises replaced with a white circle contained in a very thin black line. Through this path, you gain access to the Gentle Fist style of combat.


Design Note: Jutsu from this path count as taijutsu and can only be cast while your Byakugan is active.

Byakugan[edit]

At 3rd level, you gain a +5 bonus to Perception checks and your Passive Perception. As a bonus action, you can activate or deactivate your Byakugan. While your Byakugan is active, you can also see in 360 degree vision in a 15 foot radius, and you can not be surprised while conscious. You must have your Byakugan activated to perform certain Jutsu detailed later in this class.

When you take the search action while your Byakugan is active, you may also attempt a DC 13 Perception check to locate living creatures and magical effects within 60 feet. You see a faint outline around the detected chakra source and what school of magic or chakra nature the magical effect was created from, or one that the creature can use if any, can be discerned by you. This effect can penetrate most barriers, but is blocked by 5 feet of stone, 5 inches of common metal, 1 inch of lead, or 15 feet of wood or dirt.

At the end of each turn you have your Byakugan active, you must spend 1 chakra, or 2 if it was implanted.

At 10th level, you can activate and end your Byakugan at will instead of as a bonus action.

At 15th level, you have mastered your traditional Byakugan. You must spend half as much chakra to keep your Byakugan active (rounded down).

Focused Byakugan[edit]

At 7th level, as a bonus action for 2 chakra while your Byakugan is active, you may focus your Byakugan. Your chakra sense range is doubled, your chakra sense starts being blocked by twice as much material, and you gain a +1 bonus to your AC until the end of your next turn.

Gentle Step[edit]

At 10th level, you gain the ability to manifest bursts of condensed chakra from your strikes utilizing your dojutsu. While your Byakugan is active, all unarmed strikes deal force damage instead of bludgeoning. While your Byakugan is focused, you gain another +1 bonus to your AC and you gain advantage on Dexterity or Wisdom saving throws, your choice.

Alternate Feature: Perfect Sight[edit]

At 10th level, when you activate your Byakugan, you may double the amount of chakra you must spend to maintain it to gain the effects of focusing your Byakugan until you deactivate your Byakugan. Focusing your Byakugan normally no longer costs chakra.

Alternate Feature: Byakugan Genjutsu[edit]

At 10th level, while your Byakugan is active, you may amplify a genjutsu you cast with your all-seeing sight. A Byakugan genjutsu targets every creature in a 10 ft. radius of a point within range. If the jutsu would already target a radius, its radius is doubled instead. You may double a Byakugan genjutsu's radius again for every 5 chakra spent when you cast it.

Alternate Feature: Primordial Byakugan[edit]

At 10th level, your Byakugan is empowered by ancient chakra. Your focused Byakugan's AC bonus applies to your attacks and damage rolls and your jutsu saving throw DC as well.

Alternate Feature: Personal Byakugan[edit]

At 10th level, your Byakugan can read into creatures' souls. While your Byakugan is focused, you can tell what emotions any creature you can see is feeling, including if a creature is lying.

Expert Byakugan[edit]

At 15th level, you gain one 10th level feature from this path you did not take. While your Byakugan is focused, you gain another +1 bonus to your AC, and you gain advantage on Dexterity or Wisdom saving throws.

Mastered Byakugan[edit]

At 20th level, you have fully mastered your Dōjutsu. You gain two 10th level features from this path you did not take. While your Byakugan is focused, you gain a +4 bonus to your AC instead of a +3 bonus, your chakra sense range is doubled once more, and your chakra sense starts being blocked by twice as much material.

Path of Sight Unique Jutsu[edit]

Water Needle

Cost: 3 chakra

Range: 30 feet

As an action while your Byakugan is active, you make a single ranged attack as you turn your surroundings into a barrage of needles. On a hit, the target takes your unarmed damage as piercing damage. If the target is a swarm, they take twice as much damage.


Palm Bottom

Cost: 1+ chakra

As an action, you make a single unarmed strike as you directly inject chakra into a creature's tenketsu. On a hit, the target is stunned until the end of their next turn. You deal 2 force damage for every additional chakra point spent.


Gentle Step Twin Palm

Requirements: Palm Bottom

Cost: 4 chakra

As a bonus action immediately after you use Palm Bottom, you follow up with a second palm strike. You use Palm Bottom again without spending its chakra cost, dealing the same amount of damage as the first. At the end of your turn, the target moves 5 ft. away from you for each Palm Bottom that hit them.


Tenketsu Blocking Strike

Requirements: Focused Byakugan

Cost: 1+ chakra

Duration: 1 minute

As part of an unarmed strike, you strike with two fingers extended, piercing the opponent's chakra network and temporarily blocking its flow. On a hit, the target loses a number of chakra points equal to the amount of chakra spent and regain the chakra lost at the end of this duration or by a casting of this jutsu. If they do not have any chakra points remaining, they instead take twice as much necrotic damage as chakra spent.


Eight Trigrams Sixteen Palms

Requirements: Focused Byakugan

Cost: 8 chakra

As an action, you precisely strike your target 16 times. One creature within your unarmed strike reach must make a Constitution saving throw. On a failure, they take 4d8 force damage and are stunned until the end of your next turn. On a success, they take half as much damage and are not stunned.


Rotation

Requirements: Focused Byakugan

Cost: 3+ chakra

As an action, or a reaction when you are targeted by a ranged attack for 6 chakra, you rapidly spin while pulsating your chakra. Any creatures in a 10 ft. radius of you must make a Strength saving throw or be pushed back 10 ft. and knocked prone. Until the end of your next turn, if a creature enters this range after the initial use, they must succeed a Dexterity saving throw or take 1d8 + your Intelligence modifier force damage, ranged attacks that must pass within the sphere have disadvantage, and you gain resistance to nonmagical bludgeoning, piercing, and slashing damage.


Gentle Fist Art One Blow Body

Requirements: Rotation

Cost: 4 Chakra

When you use Rotation, you release chakra from every tenketsu in your body, allowing you to repel attacks with minimal effort, but an excess of chakra. This jutsu can be used even if you are restrained or incapacitated, but not unconscious.


Hanabi Style: Rotation

Requirements: Rotation

Cost: 3 chakra

As a bonus action at the end of your turn, you prepare chakra in your palms until the end of your next turn. If you use Rotation as a reaction while this is active, you do not need to spend additional chakra. If you use Rotation on your turn while this is active, you may do so as a bonus action. After using either of these effects, this jutsu ends.


Heavy Palm

Requirements: Gentle Step

Cost: 1 chakra

Range: Unarmed strike reach

As a bonus action, after hitting with an unarmed attack, you can attempt to stun the creature you hit. It must succeed a Constitution saving throw or be stunned until the end of your next turn.


Eight Trigrams Thirty-Two Palms

Requirements: Gentle Step, Eight Trigrams Sixteen Palms

Cost: 16 chakra

Range: Unarmed strike reach

As an action, you accelerate your Eight Trigrams technique, doubling the number of strikes from your Sixteen Palms. One creature within range must make a Constitution saving throw. On a failure, they take 8d8 force damage, and they are poisoned and slowed for 1 minute as their sealed tenketsu hinder their body's internal processes. On a success, they take half as much damage and gain the conditions until the end of their next turn. The target may retry this saving throw at the end of each of their turns, ending this effect early on a success.


Air Palm

Requirements: Gentle Step

Cost: 4-7 chakra

As an action, you send a blast of wind through your palm with a range of 60 feet. Make a ranged spell attack. The target takes 2d12 thunder damage on a hit. Whether or not it hits, the targeted creature must make a Strength saving throw. On a failure, it is pushed back 10 ft. As a bonus action, you can use 3 more chakra to make an unarmed strike with advantage.


Gentle Step: Tenketsu Needle

Requirements: Gentle Step

Cost: 8 chakra

Range: Touch

As a spell attack, you attempt to sever a creature’s chakra network with precision, rather than blunt force. On a hit, they can not cast spells or jutsu for 1 minute. They may attempt a Constitution saving throw at the end of each of their turns, ending this effect early on a success.


Eight Trigrams Mountain Crusher

Requirements: Gentle Step, Air Palm

Cost: 16 chakra

Range: 60 ft. x 10 ft. line

You send a massive blast of wind through your palm. Make a ranged jutsu attack against every creature within range. On a hit, a target takes 2d12 thunder damage. Whether or not it hits, all creatures in range must make a Strength saving throw. On a failure, it is pushed back 30 ft. If they collide with a sturdy surface such as a wall or large rock, they take an additional 3d4 bludgeoning damage.


Gentle Step Twin Lion Fist

Requirements: Perfect Sight

Cost: 12 chakra

Range: Unarmed strike reach

As an action, make a spell attack, you strike your opponent along their chakra network. It takes your unarmed die damage and must succeed a Constitution saving throw. On a failure, it loses 1d12 chakra points or an equal resource (rounded down).


Eight Trigrams Sixty-Four Palms

Requirements: Perfect Sight, Eight Trigrams Thirty-Two Palms

Cost: 32 chakra

As an action, you double your Eight Trigrams technique yet again, pushing it to most Byakugan users' limit. One creature within range must make a Constitution saving throw. On a failure, they take 16d8 force damage, and they are poisoned, slowed, and paralyzed for 1 minute as their sealed tenketsu completely stop their body's internal processes. On a success, they take half as much damage and gain the conditions until the end of their next turn. The target may retry this saving throw at the end of each of their turns, ending this effect early on a success.


Giant Insect Fang: Sixty-Four Palms

Requirements: Eight Trigrams Sixty-Four Palms

Cost: 12 chakra

As an action, you launch a barrage of strikes at one swarm of creatures within your reach, launching them into the tanketsu of one creature on the opposite side of the swarm within 5 feet. Make an unarmed strike. On a hit, they and the swarm take your unarmed strike damage, and the target hit by one of the swarm's attacks. On a miss, both attacks deal half as much damage.


Hanabi Style: Sixty-Four Palms

Requirements: Eight Trigrams Sixty-Four Palms

Cost: -8 chakra

When you use Eight Trigrams Sixty-Four Palms, you strike at the target's bones rather than their tenketsu, turning chakra shutdown into force. The target does not gain any conditions, but moves 30 feet away from you on a failure, or 10 feet away from you on a success. You may spend 8 additional chakra immediately after using this jutsu to use Air Palm as a bonus action against the target if you know it.


Eight Trigrams Grid Palm

Requirements: Perfect Sight, Eight Trigrams Sixty-Four Palms

Cost: 24 chakra

Duration: 3 turns (18 seconds)

Range: 120 ft. radius

You slam your palm into the ground, slowly creating a large jutsu formula across the floor. At the end of this jutsu’s duration, any creatures of your choice within range must attempt a Wisdom saving throw, taking 4d6 psychic damage on a failure, or half as much on a success.


Protecting Eight Trigrams Sixty-Four Palms

Requirements: Perfect Sight, Eight Trigrams Sixty-Four Palms

Cost: 20 Chakra

Duration: Concentration, 1 minute

As an action, you form a barrier of arching chakra blades that covers an area centered on you with a radius equal to your unarmed strike's reach. When a creature passes through this barrier, they must attempt a Constitution saving throw. On a failure, they take 2d6 force damage. On a success, they take half as much damage. This deals twice as much damage to swarms.


Eight Trigrams Twin Lions Crumbling Attack

Requirements: Mastered Byakugan, Gentle Step Twin Lion Fist

Cost: 22 chakra

Range: Unarmed strike reach radius

You sweep the battlefield with a massive purple lion head. Any creatures of your choice must attempt a Constitution saving throw. On a failure, it takes 4d8 force damage and loses 2d8 chakra points or equal resource (rounded up). On a success, they take half as much damage and lose half as many chakra points.


Gentle Step Spiraling Twin Lion Fists

Requirements: Mastered Byakugan, Gentle Step Twin Lion Fist, Rasengan

Cost: 26 chakra

Range: Unarmed strike reach

As a spell attack, you strike your opponent along their chakra network while simultaneously assaulting them with a rasengan. It takes 4d10 + your Dexterity or Wisdom modifier force damage and must succeed a Constitution saving throw. On a failure, it loses 2d8 chakra points or an equal resource (rounded down), and is forced 15 ft. away from you.


Eight Trigrams One Hundred Twenty-Eight Palms

Requirements: Mastered Byakugan, Eight Trigrams Sixty-Four Palms

Cost: 40 chakra

As an action, you double your Eight Trigrams technique yet again, pushing it to its absolute limit, reducing penetration into tenketsu in exchange for variable damage. Make an unarmed strike against any creatures of your choice within an area with a radius equal to your unarmed strike reach + 15 feet. All hit targets take a total of 20d8 force damage, split among the targets in any way of your choosing.


Eighty Gods Vacuum Attack

Requirements: Mastered Byakugan, Eight Trigrams Mountain Crusher

Cost: 20 chakra

Range: 20 ft. cube

The edge of this jutsu's range is 5 feet from you. All creatures within range must attempt a Constitution saving throw as you unleash a barrage of ethereal fists. On a failure, they take 10d10 thunder damage, are pushed to the edge of the area, and are knocked prone on a failure. On a success, they take half as much damage. This Jutsu ignores Endurance.


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