Pact Binding (Keran Supplement)

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Pact Binding[edit]

Binder are famous at manipulating the very essence of creatures and making them do their whims. They do this by binding their soul to idea of an action. They then are under a compulsion to do the action imprinted upon their soul. Their are various Deeds you can imprint upon a soul, some harder than others.

Each deed is an order which you tell the creature to do. Once you have bound it to this deed then it will try to accomplish the deed.

The creature can fail the deed. If a creature is killed while trying to accomplish the deed then its Binders Pact is over and it is now free. If it fails the task irrevocably without dying then the creature is freed as long as they were actively trying to accomplish the goal without trying to fail. If they were trying to fail or weren't attempting to complete the deed then they are then bound again to a new deed at the choice of the Binder. This deed requires no check but you must still be of appropriate EBL and fufill all the prerequistes.

A binder may use make the binding at a lower EBL than normal to determine the power of the Binding while still allowing them to retain their EBL for other sections of the Binding.

Notes:

  • EBL stands for Effective Binder Level
  • The DC's in the table are the Base DC's for the Deed.
  • The CR for an target to be assassinated is raised to the CR of there protector, that the Protectors CR is higher. A protector is anyone who is near the target frequently and will fight to protect the target E.g. A bodyguard.

Deeds[edit]

Deed Prerequiste 1- 4 EBL (DC) 5-8 EBL (DC) 9-12 EBL (DC) 13-16 EBL (DC) 17-20 EBL (DC)
Protect Mundane Object Object must be non-magical and be worth no more than 40 gp/EBL Functions for 1 day (DC 6) Functions for 1 week (DC 8) Functions for 1 month (DC 10) Functions for 1 year (DC 12) Functions for the rest of the creatures "Current" life (DC 16)
Protect Magical Object Object must be worth no more than 500 gp/EBL Functions for 1 day (DC 8) Functions for 1 week (DC 10) Functions for 1 month (DC 12) Functions for 1 year (DC 14) Functions for the rest of the creatures "Current" life (DC 18)
Protect Person The person to be protected must be within sight of the Bound Creature Functions for 1 day (DC 10) Functions for 1 week (DC 12) Functions for 1 month (DC 14) Functions for 1 year (DC 16) Functions for the rest of the creatures "Current" life (DC 18)
Kill Creature The creature to be killed must not have more HD than EBL The target to be assassinated musn't have a CR over Bound Creatures CR - 5 (DC 10) The target to be assassinated must have a lower CR than the Bound Creatures CR (DC 12) The target to be assassinated musn't have a CR over Bound Creatures CR (DC 14) The target to be assassinated musn't have a CR over Bound Creatures CR +2 (DC 16) The target to be assassinated musn't have a CR over Bound Creatures CR +5 (DC 18)
Steal Mundane Object Object must be non-magical and worth no more than 20 gp/EBL Theft must be very easy and simple for the Bound Creature (DC 10) Theft must be easy and simple for the Bound Creature (DC 12) Theft can be of moderate difficulty for the Bound Creature (DC 14) Theft can be difficult or complex for the Bound Creature (DC 16) Theft can be very difficult and complex for the Bound Creature (DC 18)
Steal Magical Object Object must be worth no more than 200 gp/EBL Theft must be very easy and simple for the Bound Creature (DC 12) Theft must be easy and simple for the Bound Creature (DC 14) Theft can be of moderate difficulty for the Bound Creature (DC 16) Theft can be difficult or complex for the Bound Creature (DC 16) Theft can be very difficult and complex for the Bound Creature (DC 20)
Knowledge The bound creature must roll the Approriate Knowledge check once bound if they fail then the binding fails Really Easy Questions (DC 5) Basic Question (DC 10) Difficult quesitons (DC 15) Really Diffult Questions (DC 25) Amazingly Secret Information (DC 30)

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