Obito, Zetsu (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class, and Genin (5e Background) background, and as such is not follow traditional CR.

Obito Uchiha[edit]

Medium humanoid (Uchiha), neutral good


Armor Class 14 (Natural Armor)
Hit Points 75 (10d8 + 30)
Speed 45 ft.


STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 16 (+3) 12 (+1) 11 (+0) 12 (+1)

Saving Throws Dex +6, Con +7
Skills Athletics +5, Perception +4, Performance +5, Persuasion +5, Stealth +6
Senses passive Perception Expression error: Unexpected number.
Languages Common
Challenge 10 (5,900 XP)


Chakra. Obito has 23 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When Obito is targeted by an area effect that lets him make a Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ninja Speed. Obito can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Hashirama Regeneration. While Obito has at least 1 hit point, he regains 8 (1d10 + 3) hit points at the beginning of each of hit turns.

ACTIONS

Multiattack. Obito can make 2 unarmed strike or kunai attacks.

Unarmed Strike. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) magical bludgeoning damage.

Kunai. Thrown Weapon Attack: +6 to hit, range 30/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Obito may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 4 (1d4 + 1) piercing damage on a hit.

Sharingan (1 Chakra). As a bonus action, Obito gains the following:

  • A +3 bonus to AC
  • Advantage on Wisdom and Dexterity saving throws.
  • Advantage on Perception checks.
  • Obito can sense the presence of magic and chakra within 30 feet of him. If he senses magic or chakra in this way, he can use his action to see a faint aura around any visible creature or object in the area that bears either or both, and he learns its school of magic or the chakra technique used, if any. This effect can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of Common metal, a thin sheet of lead, or 3 feet of wood or dirt.
  • Obito automatically detects visual illusions and genjutsu and has advantage on saving throws against them.
  • Obito must spend 1 chakra at the end of each of his turns to maintain this effect.

See Obito's Jutsu

  • DC - 13
  • Attack bonus - +5


Obito_wears_Spiral_Zetsu.png
[Source].

After Obito had lost consciousness, half of his body crushed under an immovable boulder, he was rescued by Madara Uchiha and his white zetsus, who slowly nursed him back to health. With half of his body now consisting mostly of the First Hokage's cells, he mastered both its regenerative property, and his newfound Wood Style jutsu. When he was finally strong enough to leave Madara's cave, he declared confidently that he didn't need any help from a rogue nin, and that he would rejoin his team. It was upon setting eyes on his team for the first time in weeks that he saw who his best friend Kakashi kill his love interest Rin Nohara. As due to their proximity, both boys awakened their Mangekyou Sharingan, with Kakashi passing out from the strain, with Obito killing multiple Jonin-tier platoons of Hidden Mist shinobi. Deciding that what Madara had told him was true, that this world is hell and the only way to escape it is through his plan, he returned, and began cooperating in the Eye of the Moon plan to create the Ten-Tails and trap the world in the Infinite Tsukuyomi, donning his distinctive orange mask, along with the identity of Madara.



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