Mini Floormaster (5e Creature)
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Tiny aberration, lawful evil
Skills Perception +3, Stealth +4
Claw. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 slashing damage, and a Medium or smaller creature is grappled (escape DC 15). While the target is grappled, the mini floormaster cannot attack another target.
Absorb Magic. Melee Weapon Attack: +1 to hit, one creature the mini floormaster is grappling. Hit: 1 piercing damage, and the target loses 1 magic point if it has any. On a critical hit, the target loses up to 2 magic points, if it has any. If the target has no magic points, it instead loses an equal number of stamina points if it has any.
Fuse. The mini floormaster can use this action simultaneously with two adjacent mini floormasters to become a floormaster with half of its maximum hit points. If 2 or more magic points (or stamina points) have been successfully stolen between the mini floormasters, then the created floormaster instead has full hit points. Two of the mini floormasters will need to prepare this action for it to function in the midst of combat. The resulting floormaster acts on the initiative of the mini floormaster that acted most recently.
Three mini-floormasters are seen at the bottom, beneath a floormaster.
Unlike floormasters, a mini-floormaster is only about the size of a hylian's hand—but still retains the eerie shape, dark color, and pointed nails of a floormaster. One of these creatures is usually only a temporary creation by a floormaster, either because it has sustained damage or because it is attempting to reproduce. A mini-floormaster is able to evolve rapidly into a full-fledged floormaster by absorbing the magical power of other creatures, which it does by grasping hold of them and drawing in energy through its palm.
- Floormaster - the creature that spawns mini floormasters
- Knucklemaster - a larger, more powerful floormaster clad in armor
- Wallmaster - a creature related to wallmasters, of similar shape and origin