Mill (5e Equipment)

From D&D Wiki

Jump to: navigation, search

Cost: varies

A mill that can be of various types. The mill can be any of the following:

Hand-Powered Mill 
 Cost: 200gp
 Maintenance: 20gp/month
 Profit: Up to 50gp/month
 The hand powered mill grinds grain using human labour. For every 1gp not paid of the maintenance, the profit falls by 5gp, to a 
 minimum of 0gp.
Animal-Powered Mill
 Cost: 500gp
 Maintenance: 50gp/month
 Profit: Up to 100gp/month
 The animal powered mill grinds grain using animal labour. For every 1gp not paid of the maintenance, the profit falls by 5gp, to
 a minimum of 0gp.
Water Mill
 Cost: 1,000gp
 Maintenance: 100gp/month
 Profit: Up to 150gp/month
 The watermill grinds grain using a turbine connected to a millstone. It must be next to a flowing water source. For every 1gp not
 paid of the maintenance, the profit falls by 5gp, to a minimum of 0gp.
Small Windmill
 Cost: 2,500gp
 Maintenance: 200gp/month
 Profit: Up to 400gp/month
 The windmill grinds grain using the power of the wind. It must be in a suitably windy area, such as on a hill, and not in a valley,
 but ask the DM. For every 1gp not paid of the maintenance, the profit falls by 5gp, to a minimum of 0gp.
 A small windmill has 250HP, and a damage threshold of 10.
'Large Windmill
 Cost: 5,000gp
 Maintenance: 300gp/month
 Profit: Up to 700gp/month
 The windmill grinds grain using the power of the wind. It must be in a suitably windy area, such as on a hill, and not in a valley,
 but ask the DM. For every 1gp not paid of the maintenance, the profit falls by 5gp, to a minimum of 0gp. A large windmill has 400HP, and a damage threshold of 15.
Elemental Mill
 Cost: 100,000gp
 Maintenance: 5,000gp/month
 Profit: Up to 10,000gp/month
 The elemental mill grinds grain by harnessing the power of elementals trapped in its core. Every month, roll a D12. On a 1, the
 elementals break free, and attack everything nearby. 3D6 elementals will be released, and the mill is destroyed. For every 1,000gp 
 of maintenance not paid, the size of the dice decreases:
 - Roll a D10 for only 4,000gp of maintenance paid
 - Roll a D8 for only 3,000gp of maintenance paid
 - Roll a D6 for only 2,000gp of maintenance paid
 - Roll a D4 for only 1,000gp of maintenance paid
 - If less than 1,000gp of maintenance is paid, then the elementals will definitely break free.
)

Back to Main Page5e HomebrewEquipmentOther

Home of user-generated,
homebrew pages!


Advertisements: