Megalith (3.5e Creature)
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|“||...and thus the megalith came, and the fair city of Jemain was destroyed within a single day.||”|
|—The Text of the Golden Lands (author unknown).|
|Hit Dice:||64d10 +320 (960 hp)|
|Speed:||30 ft (cannot run)|
|Armor Class:||60 (+60 natural, -2 dex, -8 size), touch 0, flat-footed 50|
|Attack:||Slam +85 melee (10d10 +28)|
|Full Attack:||Slam +85/+80/+75/+70/+65 melee (10d10 +28)|
|Space/Reach:||30 ft./20 ft.|
|Special Attacks:||Trample, Flame Aura, Crackling Death, Painful Hide.|
|Special Qualities:||DR 20/-, SR 75, Immunity to Fire, Cold, Electricity, and Sonic, Resistance to Acid 20, Blindsight 200 ft.|
|Saves:||Fort +19, Ref +17, Will +19|
|Abilities:||Str 54, Dex 8, Con -, Int -, Wis 10, Cha 2|
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An impossibly gigantic stone automation slowly rumbles toward you. With a sudden flash, a burst of flame goes out around it.
Megaliths are relics that were created by the deva for only one purpose: to destroy all enemies the deva needed to be destroyed. They were used to vanquish armies, cities, and extremely powerful daemanon lords. The deva never created more then about ten megaliths, and at least four of those ten were recorded destroyed.
A megalith walks slowly forward, destroying everything in its path.
Trample (ex): if a megalith enters a space that contains another creature, it automatically makes an attack roll, with success meaning it scored a critical hit.
Flame Aura (su): a megalith can release flames in a 100 ft. radius around itself once every 5 rounds. The flames deal 20d6 points of damage (reflex save dc 32 half). The save dc is strength based.
Crackling Death (su): once every four rounds, a megalith can unleash up to ten crackling bolts of electricity that deals 10d6 points of damage. This is a ranged touch attack with a range of 2000 ft. and reflex save dc 32 half (save dc strength based).
Painful Hide (su): anyone touching a megalith's surface with their hands (including unarmed strikes but not melee attacks with weapons) automatically takes 4d6 points of damage, no save.