Mask of the Doctor (5e Equipment)
wondrous item (mask), rare (requires attunement) There was a brilliant doctor that knew all the tinctures, poultices, rituals, and cures for all ailments bought before him. However, when illness began to befall him, he was powerless to cure himself. He cursed his own skills and grew reclusive, allowing the illness to infect his mind with madness. Towards the end of his days, he was said to constantly shirk company and would never show his face. Instead, he wore a grotesque mask that supposedly reflected his anguish. In his maddened state, he sought to do things that were discomforting considering his formerly pristine reputation. He began to play with corpses and talk with them as if they were his own family. When he finally passed, there remained only that mask he wore. The mask of this unknown doctor confers the following on the soul brave enough to wear it: Curse. This sword is cursed and possessed by the spirit of the mad doctor. Becoming attuned to it extends his curse to you. As long as you remain cursed, you cannot remove this mask from your face, and it fuses with your flesh in a grotesque manner. You have disadvantage on Charisma checks involving social interaction with those that can see you, excluding intimidation. You can break the curse in the usual ways. Alternatively, casting banishment on the mask forces the doctor's spirit to finally leave it. The mask then loses its horrific form and turns into a lump of normal iron. Skills of the Doctor. While wearing the mask, you have a +3 bonus to all ability checks related to medicine, including but not limited to surgery, antidote concoction, and identifying medicinal ingredients. Spells. While wearing the mask, you can use an action to cast one of the following spells (save DC 15) from it: inflict wounds, blindness/deafness, feign death, speak with dead. Once you use the mask to cast a spell, you can't cast that spell again from it until the next dawn. Sentience. The Mask of the Doctor is a sentient chaotic neutral wondrous item with an Intelligence of 16, a Wisdom of 12, and a Charisma of 8. It has hearing and normal sight out to a range of 60 feet. The mask communicates telepathically with its wielder and can speak, read, and understand Common. It can also speak from the mask and be heard by those not wearing it. Personality. The mask has no recollection of its name. It bears with it the doctor's madness and brilliance together. The mask will often speak out of turn, spewing gibberish about the fallibility of beauty in flesh and the importance of preserving rotten meats. It sometimes reminisces about events that never happened, like a wedding or reunion of people that did not exist. Every so often, the doctor gives actual medical advice, but it may not even be for the right ailment at hand. It will always insist it is right. The masks's madness may eventually drive the wearer to insanity. Since the mask does not need to sleep, it will often whisper gibberish even if the wielder tries to sleep and rob them of rest. |
![]() By Yanied |
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