Louisville Slugger (5e Equipment)

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Weapon (Baseball Bat), legendary (requires attunement)

You gain a +3 bonus to attack and damage rolls made with this magic weapon, which deals an additional 1d6 bludgeoning damage on a hit, or an additional 1d8 bludgeoning damage if you are using its Versatile property.

Enhanced Strike. If you throw a baseball by striking it with this bat, you gain a +3 bonus to attack and damage rolls made with the baseball, which deals an additional 3d6 bludgeoning damage on a hit. Additionally, all bludgeoning damage dealt by the baseball becomes magical. Furthermore, the maximum range of the baseball increases to 480 feet, and you do not suffer disadvantage from attacking at long range.

Baseball Storm. While you are holding this baseball bat, you can use an action to swing it through the air, causing a vast barrage of flaming baseballs to appear and furiously strike everything in a 120-foot cone. Each creature in the area must make a DC 17 Dexterity saving throw, taking 10d8 bludgeoning damage and 10d8 fire damage on a failed save, or half as much damage on a successful one. Once you have used this power of the bat, you can't use it again until the next dawn.

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