Lock (5e Equipment)

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(Lock)

Martial Ranged Weapons
Weapon Cost Damage Weight Properties
(Lock) 500gp 2d12+X piercing 3 lb. (e.g. Light, Martial, Sentient, Magical)

( A sentient firearm that produces its own ammunition and negates the "Loading" mechanic. Able to add the modifier from your INT to damage rolls. May use bonus action to attack again without using your bonus action and use one of the following attacks in addition:

Electric Bullet - Fire a bullet where the target has to make a CON saving throw (DC15). A successful save will only deal damage. On an unsuccessful save, the target takes 2d6 electric damage and is paralyzed. At the start of its next turn they may make the saving throw again. Lasts until target's HP is reduced to 0 or they succeed in a saving throw. .

Fire Bullet - Fire a bullet where the target has to make a CON saving throw (DC15). A successful save will only deal damage. On an unsuccessful save, the target takes 2d6 fire damage and is burned. At the start of everyone of its turns it takes 1d8 fire damage unless it makes a successful CON save. The target may attempt to make a saving throw at the beginning of it's turn. Lasts until a successful save or targets health reaches 0.

Ice Bullet - Fire a bullet where the target has to make a CON saving throw (DC15). A successful save will only deal damage. On an unsuccessful save, the target takes 2d6 cold damage and is chilled. its movement speed is reduced by half, The target may attempt to make a saving throw at the beginning of it's turn. Lasts until a successful save or targets health reaches 0.

Hex Bullet -Fire a bullet where the target has to make a CON saving throw (DC15). A successful save will only deal damage. On an unsuccessful save, the target takes 2d6 necrotic damage. You may choose either to seal an ability or give all abilities disadvantage on all rolls. The target may attempt to make a saving throw at the beginning of it's turn. Lasts until a successful save or targets health reaches 0.

You may use this ability the same number of times as your attack modifier + spell modifier (minimum 1). It regains all uses after at short or long rest.

5.00
(one vote)

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