Kokiri Seer (5e Creature)
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Small humanoid (kokiri), neutral good
Innate Spellcasting. The kokiri's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
Multiattack. The kokiri makes two weapon attacks.
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Slingshot. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Unlike most kokiri, a seer has slight supernatural gifts that seemed to be bestowed in secret by the Great Deku Tree. These manifest most readily in the seer's slight spellcasting ability, and an unusual capability to sense forthcoming events. Although few kokiri have naturally green hair, seers almost always do.
As with all kokiri, a seer is usually followed and aided by a fairy of navigation.