Kobold Boss (5e Creature)
From D&D Wiki
Small humanoid (kobold), lawful evil
Armor Class 17 (dragon scale mail)
Proficiency Bonus +2
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The kobold makes two melee attacks; one with its scimitar, and one with its dagger.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
The kobold boss is a kobold warrior who has been at this for a while. He's taught other kobolds how to survive, and is usually leading a large group of kobolds that include a good number of kobold warriors. He's not as fast as he once was, but he's tougher for all his experience.
Back to Main Page → 5e Homebrew → Creatures