Small humanoid (kobold), lawful evil
Armor Class 14 (leather armour)
Hit Points 16 (3d6 + 6)
Speed 30 ft.
Senses darkvision 60 ft., passive Perception 10
Languages Common, Draconic
Challenge 1/2 (100 XP)
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Spellcasting. The kobold is a 2nd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The kobold has the following sorcerer spells prepared:
Cantrips (at will): acid splash*, blade ward, true strike, prestidigitation
1st level (3 slots): burning hands, ray of sickness, shield, sleep
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft. one target. Hit: 5 (1d4 + 3) piercing damage.
The dragontouched kobold is a sorcerer, born with the ability to tap into magic forces. While once very rare, their bloodlines are strengthening, and more of them are encountered every year. Dragontouched believe that their power comes directly from Kurtulmak or Tiamat to make the kobold race stronger and better able to compete with the other races.