Gerudo Grandwitch (5e Creature)
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Medium humanoid (gerudo), lawful neutral (25%) or lawful evil (75%)
Saving Throws Dex +5, Int +9, Wis +7
Magic Resistance. The gerudo grandwitch has advantage on saving throws against spells and other magical effects.
Spellcasting. The gerudo grandwitch is a 15th-level spellcaster, and has 87 Magic Points. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The gerudo grandwitch can cast the following witch spells:
1The gerudo grandwitch casts these spells on itself before combat.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 4) piercing damage.
See Gerudo (5e Race).
A grandwitch is the culmination of decades of devoted study and practice of witchcraft combined with uncanny talent. Indeed, a gerudo grandwitch is so powerful and influential that one can rule an entire tribe or city, and even change the course of history. The most infamous of grandwitches are the leaders of cults who worship the dark lord, Ganon.
- Gerudo, the race to which this creature belongs
- Gerudo witch, a less masterful spellcaster of the same race
- Gerudo warrior, a skilled fighter of the same race