Falls Member (5e Fallout Supplement)

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Falls Member[edit]

Medium humanoid (Human), any alignment


Armor Class 12 (metal armor)
Hit Points 26 (4d8 + 8)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 14 (+2) 12 (+1) 12 (+1) 10 (+0)

Skills Intimidation +4
Senses passive Perception 10
Languages Common
Challenge 1 (200 XP)


the way of the falls Falls members will have advantage on Strength, Constitution , and Dexterity saving throws and disadvantage on Intelligence and Charisma saving throws.

loyalty to the falls Falls members will always target Park members in and will initiate combat with anyone that is parks member.

Rad Pool. The Falls Member has a rad pool of 20 points.

ACTIONS

Falls Combat Knife. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d10 +2) melee damage.

Combat Shotgun' Ranged Weapon Attack: +2 to hit, reach 10/30 ft, one target. hit 8 (2d6 + 2) ballistic damage.12-Gauge


loyalty is a rare and valuable thing in the waste, and these members are loyal to a fault. with there hate for the parks they unite together as one strong force under blades command. they fix problems more bluntly and brute like, for example if there was a door locked with a terminal instead of hacking the terminal they would try to break the door down, if that doesn't work he'd call a friend or two and battering ram it.

Back to Main Page5e Homebrew5e Campaign SettingsFalloutBestiaryHumansIdaho NPCsSouth CentralTwins Falls NPCs

Back to Main Page5e HomebrewCampaign SettingsFalloutThe WastelandTwins Falls

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