Esca (Dragon Ball Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class, and Adventurer (5e Background) background, and as such is not follow traditional CR.

Medium humanoid (Namekian), neutral

Armor Class 12 (Natural Armor)
Hit Points 22 (3d8 + 9)
Speed 40 ft.

14 (+2) 10 (+0) 17 (+3) 11 (+0) 13 (+1) 10 (+0)

Saving Throws Str +4, Con +5
Skills Arcana +2, Athletics +4, Deception +2, History +2, Insight +3, Nature +2, Persuasion +2, Stealth +2
Senses passive Perception 11
Languages Common, Namekian
Challenge 3 (700 XP)

Ki. Esca has 6 ki points which he can expend. All ki points are regained at the end of a long rest.


Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Limb Stretch. Esca makes one unarmed strike with a reach of 10 ft., or a reach of 15 ft. with disadvantage.

Flight (1 Ki Point). As a bonus action, Esca gains a flying speed equal to his movement speed.

Ki Blast (1 Ki Point). Ranged Ki Attack: +3 to hit, range 40 ft., one target. Hit: 3 (1d4 + 1) force damage.

Stand Ground (1+ Ki Point). Esca takes half as much damage from all sources, but can not willingly move until the beginning of his next turn. Esca may use this as a bonus action for 1 additional ki point.

Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a DC 11 Constitution saving throw or be stunned until the end of Esca's next turn. Esca may only make one sledgehammer attack per turn.


Deflect Missile. When Esca is hit by a ranged attack, reducing its damage by 7 (1d10 + 2). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.


A young warrior-type namekian, Esca was chosen by Grand Elder Moori to be his successor. Esca was among the few survivors of Moro's invasion or Planet Namek.

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