Earth Golem (Shinobi World Supplement)
From D&D Wiki
Medium construct, unaligned
Saving Throws Dex +7, Con +8
Endurance. When the earth golem is targeted by an area effect that lets it make a Constitution saving throw to take only half damage, such as fireball, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails the save.
Ninja Speed. The earth golem can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.
Unliving. The earth golem is not alive in its own right. One creature within 90 feet capable of using Earth Style must control it until the beginning of their next turn as an action for 1 chakra. If two creatures attempt to control it, the second creature must attempt a Constitution saving throw with a DC equal to the first creature's jutsu saving throw DC, controlling it on a success. If the earth golem is not being controlled, it is unconscious.
Chakra Conduit. The chakra costs of the earth golem's actions must be fulfilled by the creature controlling it, and any saving throws they incur have a DC equal to their controller's jutsu saving throw DC.
Immutable Form. The earth golem is immune to any spell or effect that would alter its form.
Magic Resistance. The earth golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The earth golem's weapon attacks count as magical for the sake of overcoming resistances.
Multiattack. The earth golem can make 2 unarmed strikes.
Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Body Flicker (2 Chakra). The earth golem's movement speed doubles, and its movement does not provoke attacks of opportunity.
Boulder Wave (3 Chakra). As part of the same action that the earth golem was created on, one creature within 5 feet of it must attempt a Dexterity saving throw. On a failure, they fall prone as the golem's hand forms first, tripping them in the process.
Detachment Area Strike (3 Chakra). As part of the same action that the earth golem was created on, it makes a single unarmed strike.
Earth Flattener (5 Chakra). Any difficult terrain within 10 feet of the golem becomes normal terrain as it slams down both of its palms, flattening its surroundings.
Stone Prayer (2 Chakra). As part of a successful unarmed strike, the earth golem attempts to grapple the creature as it claps its hands together around the target.
A technique passed down from the Tsuchikage for generations, earth golems were the Stone Village's attempt to field as few shinobi as possible while achieving as much, if not more, combat objectives. While incomplete until after Onoki's reign, coming to fruition in the Akuta, they greatly helped fend off their enemy's puppet masters during the first three shinobi world wars.