Dragon Ball +30 Preload
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Ki. NAME has 31 ki points which they can expend. All ki points are regained at the end of a long rest.
Brawn/Endurance. When NAME is targeted by an area effect that lets them make a Strength or Constitution saving throw to take only half damage, such as fireball, they instead takes no damage if they succeeds on the saving throw, and only half damage if they fails the save.
Ki-Imbued Body. NAME counts as one size larger when determining their carrying capacity and the weight they can push, drag, or lift.
Lasting Form. NAME can hold their breath for twice as long, suffocate for twice as long without dropping to 0 hit points, can go twice as long without food and water, and exhaustion from food and water deprivation takes twice as long to occur.
Unarmored Movement. NAME can move along vertical surfaces and across liquids on their turn without falling during the move.
Multiattack. NAME makes four attacks with their unarmed strikes.
Unarmed Strike. Melee Weapon Attack: +X to hit, reach 15 ft., one target. Hit: (2d10 + Y) force damage.
Flight (1 Ki Point). As a bonus action, NAME gains a flying speed equal to their movement speed.
Ki Blast (1 Ki Point). As a bonus action, NAME's unarmed strikes have their reach increased by +75 ft. until the end of their turn. He may spend 1 additional ki point to use this as a free action.
Ki Sense (0+ Ki Points). As a free action, all creatures within 75 ft. are detected. Until the end of NAME's turn, creatures that were within the area can not be invisible to them. Additionally, they learns how many ki points and hit points the creature has, as well as its AC. NAME may spend 1 additional ki, increasing its range by 75 ft. each time. This can not sense creatures using a Godly Transformation.
Ki Suppression (0+ Ki Points). As a free action, bonus action, or reaction on NAME's turn, they may select up to 1/10th of their maximum hit points, ki points, and/or AC. These are put in a "pool" where they can not be accessed by them. He may remove up to up to 1/10th of their maximum hit points, ki points, and/or AC from the pool as a free action, bonus action, or reaction on their turn. NAME may spend ki points to increase the amount added or removed from the pool by the initial amount added or removed per ki point spent.
Stand Ground (1+ Ki Point). NAME takes half as much damage from all sources, but can not willingly move until the beginning of their next turn. NAME may use this as a bonus action for 1 additional ki point.
Flurry of Blows (1 Ki Point). As a bonus action immediately after NAME takes the Attack action on their turn, they makes two unarmed strikes.
Ki Charge As a full turn action NAME regains 11 (2d10) Ki points.
Deflect Missile. When NAME is hit by a ranged attack, reducing its damage by 38 (1d10 + 31). If this reduces it to 0, they may make an unarmed strike with a range of 20/60 feet.
Limit Break (1/Day). When NAME drops to 0 hit points, they takes a turn immediately before falling unconscious