Discussion:Using gold as a Weapon

From D&D Wiki

Jump to: navigation, search

Back to Main PageMeta PagesDiscussions

[edit]

Hello everyone, I have a couple interesting questions that I could use some help with.

Well me and my friends are starting a new campaign which I am the DM of. Well to cut to the chase one of my pc's requested to be able to use gold coins as in the in game currency as a weapon. Mainly throwing coins at enemy's and the like. Me being pretty laid back thought it was fine. So I said that they did 1d4 damage and used the other throwing rules and there we go. Well when the rest of the players found out about this 1. they thought the idea was stupid and 2. thought it made little sense that a single gold coin could do any damage or very little at most. So now I'm not really sure what to do. I don't know if I should decrease the damage not allow him to do it or what. All I'm looking for are your opinions and any advice you may have thanks in advance. --Cheesecake (talk) 20:02, 21 September 2015 (MDT)


SgtLion (talk03:49, 22 September 2015 (MDT)[edit]

I'll work under the assumption this is 3.5e, though rules will be similar in other editions anyway: Sure, it's a fancy enough idea, but if you'll have to choose where you are on the spectrum between realistic and letting cool coin throwers do 1d4 per coin. I'd personally follow Improvised weapons as usual, and compare a single coin to a shot from something like a Diminutive sling (1 damage), at most. If you want to be more lenient, perhaps a handful coins could do more damage, or even act as a splash weapon. Check out spells and feats that might make coin throwing more viable, perhaps offer a homebrew class variant or homebrew feat that would balance out any nerfing of his coin throwing, maybe check out Complete Warrior, I seem to remember some sort of throwing class being in that. How you go about dealing with the player and whether you want to change the rules after saying otherwise, depends on your circumstance - Though if you're not comfortable with it, then change it, no point running a campaign you're not comfortable with. But there's plenty of mechanical options out there, at least. Good luck sortin' it out, I did always like the crazy stuff.

Chattydash (talk04:36, 3 August 2018 (MDT)[edit]

I think the coins should not cause damage, but can be used as a distraction. Like in the assassins creed games. You could do this by a 30/60ft range and the effect is a 30ft cube. DC 10 + 1 for every 10 gold (to a max DC of 20), and the targets must make a wisdom save or a perception check. On a succsess they dont care or dont hear the coins. On a fail they go to inspect the coins, if you throw them at max range you have a 30% chance of losing the coins.

BigShotFancyMan (talk09:27, 3 August 2018 (MDT)[edit]

Did this idea come from the Mistborn series? If you are using coins per a class feature type thing, I would treat them like weapons. If the player is simply throwing coins at people with no training or skill, then I'd be reluctant to allow any damage done.

Home of user-generated,
homebrew pages!


Advertisements: