Compact Car, Fallout Variant (5e Equipment)
From D&D Wiki
Cost: 12,000 caps
Includes the Zip (above), and Fusion Flea Supreme (below). A full battery can propel a compact car 7,500 mph. 1 small energy cells charges the vehicle’s battery 0.5%, 1 electron charge pack charges 0.75%, 1 microfusion cell charges 1%, 1 plasma cell charges 1.5%, 1 alien power module charges 50%, 1 fusion core charges 100%.