Blizzagia (5e Creature)
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Gargantuan dragon, neutral evil
Legendary Resistance. If the blizzagia fails a saving throw, it can choose to succeed instead.
Traction. The blizzagia can move across ice or other slippery terrain as if it were normal ground. It has advantage on any Strength checks or saving throws to avoid being knocked prone or avoid being physically forced from its position.
Multiattack. The blizzagia makes two bite attacks.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 4) piercing damage plus 11 (2d12) poison damage.
Frost Breath (Recharge 5-6). The blizzagia exhales frigidly cold air in a 60-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw On a failed save, a creature takes 35 (10d6) cold damage, and unless this damage is resisted is paralyzed by sheer cold until the end of its next turn. On a success, the creature takes half this damage and isn't paralyzed. The area targeted by this cone becomes coated in a thin layer of ice, becoming difficult terrain until the ice melts.
A blizzagia appears as a colossal, blue-colored, burrowing serpent roughly 60 feet in length. It has with a backside covered in crystalline blue spines, and a face covered in a brown-colored helmet-like mask that protects its face. Its razor-sharp, snake-like fangs are larger than even the longest spears.
Any blizzagia can live for centuries, and is often the apex predator in whatever frigid climate it calls home. One typically dwells in a burrow several stories below the ground's surface, where it rests the vast majority of the time. A blizzagia usually only leaves its burrow in rare instances to hunt, but when it does it can devour an entire village before it is satisfied.
- Volvagia, a flying and physically smaller fire dragon believed to be some kind of counterpart or inverse to blizzagia