Big Eeno (5e Creature)

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Big Eeno[edit]

Large elemental, chaotic evil

Armor Class 11 (natural armor)
Hit Points 59 (7d10 + 21)
Speed 30 ft., burrow 30 ft.

15 (+2) 8 (-1) 17 (+3) 6 (-2) 11 (+0) 7 (-2)

Proficiency Bonus +2
Damage Vulnerabilities fire
Damage Resistances bludgeoning, poison
Damage Immunities cold
Condition Immunities exhaustion, petrified
Senses darkvision 60 ft., tremorsense 20 ft., passive Perception 10
Languages Anook
Challenge 2 (450 XP)

False Appearance. While the eeno remains motionless, it is indistinguishable from a pile of snow.

Snow Burrow. The eeno can only burrow through snow and ice.


Multiattack. The eeno makes two attacks.

Punch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Snowball. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage plus 2 cold damage.


Split. Immediately after the big eeno takes damage that isn't fire damage, it can split into three smaller eenos which appear in the same space and act on the same initiative. The big eeno's remaining hit points are split equally between the smaller eenos (rounding down).

A big eeno surrounded by three normal-sized eenos. Source

See Eeno (5e Creature).

A big eeno forms when a normal, smaller eeno has thrived for several years and absorbed a large amount of moisture permanently into its body. Eenos normally propogate when one of these larger eenos willingly splits into several smaller forms, though in emergencies this can be done to split up and escape from predators or other threats.

Elemental Nature. A eeno doesn't require air, food, drink, or sleep.

See also[edit]

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Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiaryEeno

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