Berserker Armor (5e Equipment)
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Armor (Plate), Legendary (requires attunement)
An ominous suit of black armor which once belongs to a lineage cursed swordsman, though not by birth. The Berserker Armor is an intimidating suit with a dangerous enchantment that only the strongest wills can handle. Upon its bearer activating it for the first time, its enchanted metal bends to create an image of their inner darkness.
Evil Resistance: The suit of armor grants resistance to Necrotic damage while worn.
Berserker’s Frenzy: As an action, the wearer of the armor can don the Berserker Armors helmet. Upon doing so the wearer gains +2 Strength, -2 Wisdom, +3 AC, +5 to melee attack and damage rolls, +20 feet of movement speed, immunity to being frightened or charmed, advantage on Dexterity and Constitution saves. On the first round of combat or when they become frightened, they must succeed a DC 12 Wisdom saving throw or have Berserker’s Frenzy activate. To remove the Helmet and end the Berserker Frenzy effects, the wearer must use a bonus action to make a DC19 Wisdom saving throw, kill all creatures within a 100ft radius of the wearer, be magically put to sleep, or die.
Berserker’s Fury: While Berserker’s Frenzy is active, the wearer must move toward a creature and make an attack with every opportunity. They can not speak or understand any languages, and any creatures that attempt to telepathically communicate with them must succeed a DC 14 Charisma saving throw or be frightened for 1 minute. They may reattempt this saving throw and the end of their turn.
Undying Fury: If the wearer's hit points fall to 0 while under the effects of Berserker’s Frenzy, they can not fall unconscious. When the wearers negative hit points is equivalent to or greater than the wearers maximum hit point total the wearer dies immediately.
Awakened Fury: A creature under the effects of astral projection or a similar effect may grant a creature under the effects of Berserker’s Frenzy within 5 feet advantage on the saving throw to escape Berserker’s Frenzy. On a success with the assistance of an astral projecting creature, they are exempt from the effects of Berserker’s Fury and may end Berserker’s Frenzy as a bonus action.