Arm of Balor (5e Equipment)

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Weapon (Slabsword), Legendary (requires attunement)

Forged from the bones of a balor, or perhaps even the great Balor himself, this massive blade still roars with the energy of its material. You gain a +3 bonus to attack and damage rolls made with this weapon, and its attacks count as magical for the sake of overcoming resistances. Additionally, this weapon has 6 charges that an attuned creature may spend while wielding this weapon, all of which are all regained at dusk.

Teleport. As a bonus action for 1 charge while this weapon is set up, you are teleported up to 120 feet to an unoccupied space you can see along with any equipment you are wearing or carrying. This does not count as moving for the sake of the Stabilizing property.

Death Throws. As an action for 2 charges while touching this sword, even if you are incapacitated, all creatures including you within 30 feet of the sword must make a DC 8 + your Proficiency bonus + your Charisma modifier Dexterity saving throw, taking 3d10 fire damage on a failed save, or half as much damage on a successful one.

Fire Aura. As an action for 3 charges, you are wreathed in a fiery glow for 1 minute. At the start of each of your turns, each creature within 5 feet of it takes 1d10 fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches you or hits you with a melee attack while within 5 feet of it takes 1d10 fire damage.


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