Ants (5e Fallout Supplement)

From D&D Wiki

Jump to: navigation, search

Ant[edit]

Medium aberration, unaligned


Armor Class 12 Melee; 14 Ballistic, Energy, Explosive (natural armour)
Hit Points 11 (2d8 + 2)
Speed 30 ft., climb 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 13 (+1) 1 (-5) 9 (-1) 5 (-3)

Skills Perception +1
Senses darkvision 60 ft., passive Perception 11
Languages
Challenge 1/4 (50 XP)


Keen Smell. The ant has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The ant has advantage on attack rolls against a creature if at least one of the ant's allies is within 5 feet of the creature and the ally isn't incapacitated.

Rad Pool. Ants have a rad pool of 60 rads.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) melee damage, and the target is grappled (escape DC 12). Until the grapple ends, the target is restrained, and the ant can't bite another target.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 melee damage, and the target must make a DC 11 Constitution saving throw, taking 3 (1d6) Poison energy damage on a failed save, or half as much damage on a successful one.


Giant_soldier_ant.png


Fire Ant[edit]

Medium aberration, unaligned


Armor Class 12 Melee; 14 Ballistic; 16 Energy, Explosive (natural armour)
Hit Points 27 (5d8 + 5)
Speed 30 ft., climb 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 13 (+1) 1 (-5) 9 (-1) 5 (-3)

Skills Perception +1
Senses darkvision 60 ft., passive Perception 11
Languages
Challenge 1 (200 XP)


Keen Smell. The ant has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The ant has advantage on attack rolls against a creature if at least one of the ant's allies is within 5 feet of the creature and the ally isn't incapacitated.

Rad Pool. Ants have a rad pool of 60 rads.

ACTIONS

Multiattack. The fire ant can make 2 fire breath attacks or 2 bite and 1 sting attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) melee damage, and the target is grappled (escape DC 12). Until the grapple ends, the target is restrained, and the ant can't bite another target.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 melee damage, and the target must make a DC 11 Constitution saving throw, taking 3 (1d6) Poison energy damage on a failed save, or half as much damage on a successful one.

Fire Breath. The ant exhales fire in a 15 ft. line. All creatures within range must succeed a DC 11 Dexterity saving throw. On a failure, they take 7 (2d6) burning energy damage on a failure, or half as much on a success.


Fire_ant.png


Queen Ant[edit]

Huge aberration, unaligned


Armor Class 15 Melee; 16 Ballistic, Energy, Explosive (natural armour)
Hit Points 42 (5d12 + 10)
Speed 30 ft., climb 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 14 (+2) 2 (-4) 12 (+1) 14 (+2)

Skills Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages
Challenge 3 (700 XP)


Keen Smell. The ant has advantage on Wisdom (Perception) checks that rely on smell.

Martial Advantage.. Once per turn, the queen can deal an extra 10 (3d6) dmg to a creature it hits with a bite if that creature is withing 10ft of one of its allies that isn’t incapacitated.

Rad Pool. Ants have a rad pool of 60 rads.

ACTIONS

Multiattack. The queen makes two bite attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 6) melee damage, and the target is grappled (escape DC 12). Until the grapple ends, the target is restrained, and the ant can't bite another target.

Leadership. Used once per rest. For one minute, the queen can use a scent signal command or warning when a nonhostile creature makes an atk or save within 30ft. The creature can add 1d4 to its roll as long as it can smell the scent. A creature can only benefit from 1 leadership die at a time. This ends if the queen is incapacitated.

(If a fire queen) Fire Breath. The ant exhales fire in a 15 ft. line and 10 ft width. All creatures within range must succeed a DC 11 Dexterity saving throw. On a failure, they take 7 (2d6) burning energy damage on a failure, or half as much on a success.


FireAntQueen.png


0.00
(0 votes)

Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsFalloutBestiaryBeasts

Home of user-generated,
homebrew pages!


Advertisements: