Absorb-Prosperity (5e Spell)

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2nd-level Abjuration
Casting time: Reaction
Range: 30 feet
Components: V, S
Duration: Instantaneous

You absorb the cunning and even the luck of your foe. Whenever you see a creature within range make any roll with advantage you can force that creature to make a Wisdom saving throw. If it succeeds, nothing happens and the spell slot is wasted. If it fails, the creature loses advantage on the roll and you gain advantage on the next roll you make before the end of your next turn.

At Higher Levels. When this spell is cast with a spell slot of the 3rd level or higher, if the creature fails it's saving throw and you gain it's advantage, you can give that advantage up to grant advantage to an ally you can see within 30 feet. This advantage can be applied to an attack roll, ability check, or saving throw. Also, when the creature fails it's saving throw, it loses it's advantage and gains disadvantage on the roll.

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