4e General Feats

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General feats can be almost anything but are commonly related to skills or non-combat game mechanics, and as such are useful to nearly any creature. Before you list a feat here, please check whether a more precise category exists.

Heroic Tier General Feats
These are available to a character of any level who meets the prerequisites.
Name Prerequisite(s) Description
(Domain) Power of Vengeance Divine Class, and Must worship a deity of the strength domain The power of vengeance imbues your attacks with extra power and lets you strike at the heart of your opponent's will, assisting you on your crusade by granting Divine Retribution.
Arcane Shield Cha 13, Any arcane class You can create a barrier on instinct to protect you from your foes' attacks.
Armor Proficiency (Spidersilk) Dex 16, training with hide armor You are trained in spidersilk armor.
Attack Recharge Through concentrated training you learn to make better use of one of your encounter attack powers.
Cautious Attack Wis 13 You trade offensive power to sure your defenses against a single opponent.
Cheat Fate You may only take this Feat at 1st level. Once per day you may reroll any attack or skill check you disapprove of, but you must take the second result, even if it is lower, and your next attack or skill check made is treated as an automatic failure.
Clever Opportunist Combat Reflexes You can switch positions with your opponent on and opportunity attack.
Cold Fire Int 15, Con 13 Bonus to attack rolls and inflict vulnerability with fire and cold powers.
Conjured Weapon Focus +1 feat bonus per tier to damage rolls with conjured weapons; use conjured weapon as implement for at-will implement attacks.
Despana School Ability to use one or more powers with the summoning keyword You have learned House Despana's fighting techniques, which involve teaming up against an enemy with summoned creatures.
Divine Vitality You may only take this Feat at 1st level, 16 Charisma & 16 Constitution, You've Inherited some Divine Gift Increasing your Vitality.
Extreme Diehard 14 Constitution, You are especially hard to kill. Not only do your wounds automatically stabilise when grievously injured, but you can remain conscious and continue to act even at death’s door..
Fade into Darkness Darkvision You become stealthier in the shadows
Familiar Warlock or Ranger You can replace your Warlock's Curse or Hunter's Quarry power with with a creature that deals damage instead, which does between d6 and d10 damage per tier.
Flail Duelist Warrior Ranger
Flexible Club Proficiency with Sling, Dex 15 You are skilled enough with a sling to keep the rock in the sling while you hit people with it
Flexible Kagune Gūru Through daily use, you've learned how to use your kagune for the basic uses
Foreboding Soul Int 13 Gain bonus to damage with Fear and Necrotic attacks with combat advantage.
Gloom Strike Extra damage class feature +3 dice, Drow, Darkness racial power Your sneak attacks leave a residue of darkness that clouds your enemy's vision.
Greater Vitality 16 Strength and 16 Constitution A force arises in you, granting grater life force
Hatred You absolutely hate a particular kind of creature.
Improved Disarm Dexterity 13 +4 to disarm attacks
Improved Trip and Dismount Strength 13 +4 to trip and dismount attacks
Improved Unarmed Combat Strike unarmed with better damage and greater accuracy.
Inlindl School Shield Proficiency You have learned House Inlindil's fighting techniques, which focus on fighting with a single-handed weapon and a shield.
Knights of the Silver Hand Divine Class, Argent Dawn (4e Theme) You gain access to certain features ordinary Argent Dawn members do not have, and At-will, Utility, Encounter and Daily powers
Master of Poisons You are highly trained and adept in the use of toxic substances.
Miyamoto Musashi Proficiency with the Katana You are so proficient with the Katana, you can use it in one hand.
Necrotic Empowerment You have unlocked an understanding of Necromancy more than any other. You know how to make it hurt more.
Pachamama Inti You must worship a god of strength You gain proficiency with the Macana Mace and Macuahuitl weapons. In addition, the Macana Mace gains the heavy thrown property, with a range of 5/10.
Poison Healer Con 13 Poison isn't always bad for you.
Psychic Refusal Powers that attack your mind have difficulty passing your defenses.
Rapid Assault Cha 13 Your bloodlust and impulsiveness are what made you love battle in the first place, and now you can't wait to battle again.
Resistance Substitution Any Arcane, a racial, feat-based, or class-based energy resistance Change your innate resistance to that of a different type of energy.
Shi'quos School You have learned the mobile fighting style of House Shi'quos.
Skill Focus (Underdark) You are knowledgeable about the secrets of the subterrainean world and are wise in its ways.
Strong Back None. You gain a +2 bonus to endurance and 1 extra healing surge. You move at your normal speed even when it would normally be reduced by a heavy load. Other effects that limit speed (such as difficult terrain or magical effects) affect you normally. When determining your normal load, heavy load, or maximum drag load, treat your Strength score as 5 points higher.
Stronger Kagune Gūru Your violence and fighting has increased the strength of your attacks
Tenacious Hardy and resilient
Tormtor School Proficiency with Javelins, Weapon Focus (Spear) You have learned House Tormtor's fighting technique from your weapons masters.
Toxic Death Cha 13 You have mastery of poison and darkness.
Trident Stretch triton Your skills with the trident allow you to utilize it's reach more.
Tunnelfighter You can fight more naturally in the cramped and close quarters of caves and tunnels than usual.
Tunnelrunner You can move naturally in cramped quarters of caves and tunnels.
Two Weapon Expertise You are adept at wielding two weapons.
Vae School Weapon Focus (Spiked Chain or Scourge) You have learned House Vae's fighting style.
Venomous Strike Extra damage class feature +2 dice, Master of Poisons You know where to place your sneak attack to deliver a highly effective poisoned strike.
Xaniqos School Proficiency with Crossbow, Weapon Focus (Crossbow) You have learned House Tormtor's fighting technique from your weapons masters.
Paragon Tier General Feats
These are available to a character of 11th level or higher who meets the prerequisites.
Name Prerequisite(s) Description
Current Storage 11th Level, Con 13 Your body is capable of storing small amounts of electricity, allowing you to take less damage from shocks and invigorating you when the shocks are minor enough.
Deadly Blade Dex 17 You can strike your foes precisely in vital spot.
Deflect Arrows 11th level, Dex 17 You and your adjacent allies have improved defense against incoming arrows and thrown weapons.
Improved Deflect Arrows 21st level, Dex 19, Deflect Arrows You and your adjacent allies have improved defense against incoming arrows and thrown weapons.
Secret Shot Trained in Stealth, Level 11 When you are hidden and make a ranged attack, you may make a stealth check to remain hidden.
Soul Fist Your hands are implements.
Soul Fury Allows your unarmed attacks to deal an elemental type of damage, and treats your unarmed strikes as High Crit weapons.
Vow of the Spider Queen Must worship Lolth You can use the Deadly poison power as a daily power
Epic Tier General Feats
These are available to a character of 21st level or higher who meets the prerequisites.
Name Prerequisite(s) Description
Leaping Dodge Trained in Acrobatics, Dex 17 As your opponent's spell comes barreling your way, you simply leap to the side and out of its way.
Lingering Wound Level 21 Damage, over time, has built up to a point where it permanently effects you. You cover it up to the best of your ability, but your'll never be as healthy as you once were.
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