3e SRD:Mislead

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Mislead
Illusion (Figment, Glamer)
Level: Brd 5, Luck 6, Sor/Wiz 6, Trickery 6
Components: S
Casting time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: The character/one illusory double
Duration: 1 round/level (D)
Saving Throw: None/Will disbelief (if interacted with)
Spell Resistance: No

An illusory double of the character (a figment) appears, and at the same time, the character becomes invisible. The character vanishes from sight, even from darkvision. If the character is carrying gear, the gear vanishes, too. Items dropped or put down by the invisible character become visible; items picked up disappear if tucked into the clothing or pouches worn by the character. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the character carries but that extends more than 10 feet from it becomes visible.

The character is not magically silenced, and certain other conditions can render the character detectable (such as stepping in a puddle).

The character is then free to go elsewhere while the character's double moves away. The double appears within range but thereafter moves according to the character's intent at the time of casting. The character can make the figment appear superimposed perfectly over the character's own body so that observers don't notice an image appearing and the character turning invisible. The character and the figment can then move in different directions. The double moves at the character's speed, can talk and gesture as if it were real, and even smells and feels real. The double cannot attack or cast spells, but it can pretend to do so.



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