3.5e Tarot Mage Spells

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Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpells

Tarot Mage Spells[edit]

0-Level Spells[edit]

Abjur
Conj
Div
Ench
Evoc
Illus
Necro
Trans
Univ

1st-Level Spells[edit]

Abjur
Conj
Div
Good Advice: Ask the spirits a Yes/No Question that will be answered truthfully.
Good News: Divine the best possible outcome of any specific action.
Insight: Discern the alignment of living creatures in range.
Intuition: Increases Caster's ability to detect lies and abnormalities in behavior.
Ench
Boldness: Allies gain a +2 to Will saves but suffer a -2 penalty to AC. Allies can fight below 0 hit points.
Calm: Similar to Calm Emotions.
Charm: Similar to Charm Person.
Dedicated: Target receives a +2 bonus to the Craft Skill.
Diplomacy: Target receives a +2 bonus to Diplomacy checks.
Emotional Rewards: Target gains a +2 bonus to Wisdom score.
Enjoyment: NPC reaction rolls gain a +3 bonus, and targets receive a +2 bonus to resist fear and despair.
Evoc
Good or Evil Energy I: Loose a bolt of Good or Evil energy at a target.
Illus
Necro
Trans
Enhance Physical Trait: Target receives a +2 bonus to either Strength, Dexterity, or Constitution.
Univ

2nd-Level Spells[edit]

Abjur
Conj
Div
Clarity: Caster's senses can penetrate fog and other obstacles, or the caster gains a +2 bonus to Listen and Spot checks.
Goals Understood: Similar to Augury.
Ench
Anger: Targets suffer a −1 penalty to all actions; NPC reactions become hostile.
Compassion: Targets can take no aggressive actions towards others.
Confidence: Targets gain a +2 bonus to all rolls.
Cooperation: Allows for sharing of thoughts and skills.
Courage: Targets gain a +2 bonus against fear, and a +2 bonus to attacks and skill checks.
Deceit: Target will believe the caster.
Depression: Similar to Emotion (despair).
Expression: True emotions of targets are exposed.
Failure: Target suffers a -1 penalty to all rolls and may not be able to start a new action.
Harmony: Soothes a group of creatures into a serene state of mind.
Evoc
Illus
Necro
Trans
Univ
Balance: Up to three creatures gain a +2 bonus to Will Saving Throws.

3rd-Level Spells[edit]

Abjur
Conj
Healing Magic: Similar to Cure Moderate Wounds
Health: Similar to Remove Disease
Div
Clairaudience: Allows the Caster to hear what is happening in a certain locale.
Clairvoyance: Allows the Caster to see what is happening in a certain locale.
Discovery: Target receives a +4 bonus to Search, Listen and Spot checks, but becomes more vulnerable to spells that affect the senses.
Ench
Confusion: Similar to Confusion.
Discipline: Target receives a +2 bonus against spells that affect emotions, and against skills such as Bluff and Intimidate.
Emotional Maturity: Target gains a +4 bonus to Wisdom score.
Greed: Compel a group of creatures to sabotage each other out of greed and self-interest.
Evoc
Blast: Bolt of magical force does 1d6+1 per level.
Energy Unleashed: Caster takes a number of d4 points of damage, and deals an equal number of d12 to creatures within a 25ft radius.
Good or Evil Energy II: Loose a bolt of Good or Evil energy at a target.
Illus
Necro
Fatigue: Weakens the target to the point of exhaustion.
Trans
Action: Target gains a +4 AC bonus, an extra move action, and can move one and one-half times his normal rate.
Affect Environment: Caster is able to affect the weather in a 1-mile radius.
Combine Forces: Unites the strength of allies within a 10-foot radius.
Combine Ideas: Unites the intelligence of allies within a 10-foot radius.
Increased Knowledge: Temporarily boost the Knowledge skill in one specific field.
Univ
Good Luck: Grant one creature a gift of good fortune.

4th-Level Spells[edit]

Abjur
Emotional Stability: Creates a moveable shield that provides a +2 bonus against compulsion spells.
Conj
Div
Ench
Assuredness: Targets gain a +2 bonus

to attacks and saving throws against fear and +2 to Bluff and Diplomacy checks.

Deception: Allows Caster to lie with Impunity.
Ecstasy: Targets' sense of euphoria prevents them from taking aggressive action.
Emotion: Similar to Emotion.
Emotional Balance: Target gains a +4 bonus to saves against Compulsion spells.
Hope: A more powerful version of Emotion (Hope).
Evoc
Illus
Illusory Attack: Attack one target from a distance with an illusory flying weapon.
Necro
Disease: Similar to Contagion.
Trans
Change: Similar to Baleful Polymorph.
Emotional Aid for Mental Trial: After suffering a mental attack, the target gains a +6 bonus to will saves.
Inquisitive: Temporarily boosts the senses of the target.
Univ

5th-Level Spells[edit]

Abjur
Conj
Defender: Summons a guardian spirit to defend the caster.
Disruption: Creates a bolt of force that does 1d6 points of damage, 12d6 maximum.
Duplicate Riches: Duplicates up to 2,000gp of coins or gems.
Div
Ench
Feeblemind: Similar to Feeblemind.
Evoc
Illus
Necro
Trans
Duality: Creates a material simulacrum of the target.
Growth: Similar to Enlarge Person.
Univ

6th-Level Spells[edit]

Abjur
Conj
Emotional Healing: Negates the effects of 6th-level or lower Compulsion Spells.
Div
Ardent Investigator: Creates a more powerful, yet more limited version of Scrying.
Certain Success: Target gains a +20 to her next action.
Ench
Authority: Target gains a +6 bonus to leadership.
Business Gains: Target gains a +5 bonus to Profession Skill when attempting to earn money.
Evoc
Illus
Necro
Trans
Control Weather: Similar to Control Weather.
Univ
Fertility and Gain: Similar to Plant Growth.

7th-Level Spells[edit]

Abjur
Banishment: Similar to Banishment.
Conj
Harness Spiritual Energies: Converts natural energies into extra spells.
Div
Greater Understanding: Grant a touched creature temporary expertise in a skill.
Ench
Emotional Freedom: Target is immune to the effects of Compulsion spells and certain skills.
Evoc
Good or Evil Energy III: Loose a bolt of Good or Evil energy at a target.
Illus
Gift: Create an shadowy weapon or object.
Necro
Trans
Univ
Desires Satisfied: Similar to limited wish.
Dream Power: The Caster's dream image can travel around the caster's sleeping body.
Fulfillment: Target gains +1 circumstance bonus to all rolls to achieve a tangible goal.

8th-Level Spells[edit]

Abjur
Closed Thought: Similar to Mind Blank.
Conj
Div
Ench
Adjust Beliefs: Caster can alter the alignment of target.
Dread: Targets suffer an overwhelming sense of fear.
Evoc
Conquest: Creates a cone of energy that does 8d6 points of damage.
Illus
Necro
Trans
Univ
Achieve Goals: Grants target a +3 Luck Bonus to all rolls to achieve a tangible goal.
Divine Magics: The caster is able to cast a divine spell of 6th level or lower.

9th-Level Spells[edit]

Abjur
Conj
Death: Similar to slay living.
Div
Ench
Evoc
Illus
Necro
Trans
Alter Life: Allows the caster to warp any living thing, somewhat.
Univ
Completeness: Similar but not as varied as Wish

All these lists are organized alphabetically and divided by school.

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