Adjust Beliefs (3.5e Spell)
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|This material is published under the OGL|
|Enchantment (Compulsion) [Mind-Affecting]|
|Casting time:||1 standard action|
|Range:||Close (25ft. + 5ft. / 2 levels)|
|Targets:||One or more creatures (2 HD/level)|
|Saving Throw:||Will negates|
Caster can alter the alignment of target.
The caster is able to alter the alignments of those within the area of effect. Once the caster has seized control of the targets, she is able to change the target's alignment to any that she wishes. The change of alignment can radically alter abilities, such as a paladin's detect evil. Because for one an evil person may have adjust beliefs cast and will actually not show the evil aura to the detection. Also, a paladin who becomes evil as a result of this spell may lose his special abilities until the original alignment is restored.
Clerics and paladins are the most vulnerable to the effects of the spell because of their vows and connections to the divine. While most gods understand that the temporary loss of faith is unintentional, some severe deities hold their followers to higher standards and may require some sort of quest or other proof of the fallen one's faith.
This spell can only be cast using 7 of Wands as a focus.