Defender (3.5e Spell)

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Level: Tarot 5
Components: V, F
Casting time: 1 Full Round
Range: Close (25ft + 2ft/2 levels)
Effect: One summoned protector
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No

Summons a guardian spirit to defend the caster.

This is a lesser form of Protector. This spell conjures a guardian spirit that takes the form of an armored warrior. For the duration of the spell, the guardian will physically defend the caster or one individual designated by the caster, from harm. The protected individual is known as the charge. If any seek to engage the charge, the guardian will appear between the combatants. If a ranged weapon is used against the charge, the guardian will attempt deflect or absorb the damage. The protector has a defense value of +6 that is used to protect its charge. The protector will try to block any attack that will hit the charge, rolling a 1d20+6 check (DC equal to the total attack roll against the target). If successful, the attack has no effect on the charge; however, if the check fails, the charge takes normal damage.

Spells such as banishment and dispel magic can send the guardian spirit back to its home plane.


This spell can only be cast using Knight of Cups as a focus.

Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsTarot Mage

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