Courage (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.


Courage
Enchantment (Compulsion) [Mind-affecting]
Level: Tarot 2
Components: V, F
Casting time: 1 Standard Action
Range: Close (25ft. + 5ft./2 levels)
Targets, or Area: All allies within 20 feet
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: Yes (Harmless)


Targets gain a +2 bonus against fear, and a +2 bonus to attacks and skill checks.

This spell grants the targets a +2 morale bonus against the effects of fear. If the targets are suffering from the effects of fear before the spell is cast, an additional save at +2 is allowed. In addition, the +2 morale bonus applies to attack rolls and to any skill check where the target is facing some opposition, both from live and inanimate sources, such as Intimidation, Sleight of Hand, Opening Locks, etc. Even when there is no need for courage, the spell removes any doubt from the target and gives him an advantage to perform the task.

Arcana[edit]

This spell can only be cast using Page of Cups, Knight of Swords, or 2 of Wands as a focus.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is {{{1}}}. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains {{{2}}} material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsTarot Mage

Home of user-generated,
homebrew pages!


Advertisements: