Spirit Warrior (3.5e Spell)

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This material is published under the OGL 1.0a.


Spirit Warrior
Conjuration
Level: Tarot 5
Components: V, F
Casting time: 1 full round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One Summoned Warrior
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No


Summons a Spirit Warrior to fight for you.

This spell brings forth a spirit warrior that will attack the enemies of the caster. The spirit warrior appears as a shimmering, armored fighter wielding a glowing weapon (sword, spear, or whatever is culturally appropriate). Once summoned, the spirit warrior will remain with the caster and either fight any enemies present, or accompany the caster and defend them.

The spirit warrior has the following statistics:

Spirit Warrior
Size/Type: Medium Outsider
Hit Dice: 5d8+15 (37 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 30 ft. (6 squares)
Armor Class: 20 (+3 Dex, +7 Breastplate), touch 13, flat-footed 17
Base Attack/Grapple: +5/+8
Attack: +10 melee (by weapon type +5)
Full Attack:
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Outsider Traits
Saves: Fort +7, Ref +7, Will +4
Abilities: Str 16, Dex 16, Con 16, Int 10, Wis 10, Cha 16
Skills: Listen +8, Move Silently +10, Spot +8
Feats: Improved Initiative, Iron Will, Weapon Focus (carried weapon)
Environment:
Organization:
Challenge Rating:
Treasure:
Alignment:
Advancement:
Level Adjustment:


The Spirit Warrior carries the equivalent of a +2 breastplate and a +2 weapon of the caster's choice.

Arcana[edit]

This spell can only be cast using the Knight of Wands as a focus.

Open Game Content (Padlock.pngplace problems on the discussion page).
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