3.5e ECL 7 Races
From D&D Wiki
These are the user submitted Base Effective Character Level 7 Races on D&D Wiki. See also 3.5e Races.
To add your own race to D&D Wiki, click here.
| Race Name | LA | Type (Subtypes) | Ability Adjustments | Size | Favored Class | Racial Description |
|---|---|---|---|---|---|---|
| Alqemx | +0 | Humanoid Outsider | +2 str, +8 dex, +2 con, +2 int, +2 wis, +6 cha | Medium | Swordmaster | |
| Ancient Lumberer | Giant | +10 Str, +6 Con, -6 Int, -6 Wis, -6 Cha | Huge | Fighter | Ancient Lumberers are huge good-hearted giants of the forest. | |
| Arcanic Angel | ||||||
| Arcanii | 9 | Outsider | +6 Cha +2 Str +2 Dex +2 Con -4 Wis, -4 Int | Medium | Sorcerer | <!-around 25 word introduction and overview of race; displayed elsewhere.-> |
| Chronoku | Outsider (time) | +4 Int,-4 Str, +8 Con, +2 Wis | Medium | Transmuter | Chronoku are the cruelest of cruel. | |
| Death Angels | ||||||
| Drakes | ||||||
| Earth Elemental Dog | 6 | <!-+2 <!-Stat->, −2 <!-Stat->, etc-> | Large | Fighter | An elemental dog. Defends extremely well and can be ridden. | |
| Ganra-Samal | +2 | Monstrous Humanoid | +4 Strength, −2 Dexterity, +2 Constitution, +2 Wisdom | Medium | Druid | Similar to minotaurs, these wise dog-headed humanoids revere nature and guard the fey. |
| Gorillafolk | Monstrous Humanoid | +10 Str, +4 Dex, +4 Con, −4 Int, −4 Cha | Large | Druid | Wise gorilla who protect nature | |
| Griffon, Psitigris | +3 | Magical Beast | +8 Str, +4 Dex, +8 Con, –4 Int (minimum 3), –2 Cha | Large | Lorechaser | An intelligent crossbreed between tigers and parrots. |
| Loxodon | Monstrous Humanoid | +8 Str, +6 Con, −2 Cha | Large | Fighter | Elephant-like humanoids | |
| Paradoxes | Unknown | +3 Int, +1 Con, +4 Str, -1 Wis | Small, Medium, or Large | Monk/Thief | For Paradox's, with age comes the ability to "shift into more powerful races". | |
| Rakshasa, Naz'nakya (3.5e Creature) | ||||||
| Ses'Rin (3.5e Creature) | ||||||
| Terrapin | 3 | Monstrous Humanoid, Water, Stone | +1 Strength, −1 Dexterity, +1 Constitution, −1 Wisdom, +1 Charisma | Large | Druid, Bard | The Terra'pin are the slow but sturdy race that guard the very pillar that gives them their name: "Terra's Pin", the mythical pillar of the Plane of Earth, and the sister pillar to the "Atlas Pin", which is located in the Plane of Water, located opposite of Atlas in the planar sphere. Together, the two pillars provide a structural integrity between all the central planes, including the elemental planes, the material, ethereal, and shadow planes. |
| X | 8 | human | +2 wis, −2 char,−2 int | Medium | Fighter,Knight or Paladin. | Monster class of Noble Humans. |
| Yukou | 6 | Monstrous Humanoid (Reptilian) | +2 Dex, +4 Con, +2 Int, +2 Cha,-2 Str, -4 Wis | Medium | Any | Anthropomorphic Yoshi-esque humanoid |
