Zol (5e Creature)
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Small ooze, unaligned
Amorphous. The zol can move through a space as narrow as 1 inch wide without squeezing.
Exploitative. The zol has advantage on attack rolls against a creature that has its speed reduced.
Slam. Melee Weapon Attack. +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.
Split. When the zol suffers piercing or slashing damage, it can use its reaction to split into two gels with full hit points. It cannot take this action if the triggering damage exceeds its maximum hit points.
A zol (left) can split into two smaller gels (right) when it is damaged.
Zols appear as amorphous blobs of slime about three feet tall, usually of a dark color, with a pair of oddly mammalian eyes that glow faintly in darkness. As with many oozes, they live primarily underground, in caverns, or in ruins. They primarily survive by devouring insects, bacteria, worms, and other tiny creatures. Particularly aggressive zols may target larger creatures, but can only do so by recklessly slamming their acidic bodies into would-be prey, which is rarely an effective tactic for them.
Chu Nature. The zol does not require air or sleep.
Variant: Tough Zol
Some zols are particularly resilient and aggressive, but are otherwise identical to normal zols.
This variant's slam attack improves as follows:
A tough zol has a Challenge Rating of 1 (100 XP).
- Gel, the creatures that result when a zol is split in two
- Plain Chuchu, considered by some to be a type of zol, this ooze can split and merge at will.