Yuki Tsukumo (Jujutsu Kaisen Supplement)

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Yuki Tsukumo[edit]

Medium humanoid (human), chaotic good


Armor Class 21 (unarmored movement)
Hit Points 325 (21d8+231)
Speed 75 ft.


STR DEX CON INT WIS CHA
22 (+6) 20 (+5) 18 (+4) 12 (+1) 14 (+2) 24 (+7)

Saving Throws Dex +10, Cha +12
Skills Acrobatics +10, Athletics +11, Intimidation +12, Performance +12
Proficiency Bonus +5
Senses passive Perception 29
Languages Common
Challenge 22 (41,000 XP)


Cursed Energy. Yuki has 84 cursed energy that she can use to fuel her abilities. All of her cursed energy is replenished at the end of a long rest.

Curse Energy Recovery. Yuki regains 1 cursed energy at the beginning of her turns.


Evasion. Whenever Yuki makes a Dexterity saving throw, she take half as much damage on a failure and no damage on a success.

Star Rage. Yuki can use Star Rage on herself or Garuda as a free action she gains the following benefits.

  • Stronger Martial Arts. Your Unarmed Strike die increases by one tier per two points spent.(1->d4->d6->d8->d10->d12->2d6)
  • Mass Impact:At one mass increase, whenever Yuki rolls a critical with an unarmed strike the target must make a Constitution saving throw or be knocked prone. At two mass increases, creatures in a 5ft. cone behind the target will also receive the damage. At three mass increases, if the target fails the Constitution saving throw it will also have its speed reduced by half until the beggining of her next turn. At four mass increases her speed will be reduced to 0 if she fail.
  • Grappler:At one mass increase Yuki will count as one size larger for grapples. She count as more sizes larger per cursed energy spent, capping at Gargantuan.
  • Increased Damage. At one mass increase, Yuki add +1 to her unarmed strikes damage rolls. This increases by +1 per cursed energy spent.


Black Hole. If Yuki spends more than 20 Curse Energy she creates a black hole centered on her. Forcing every creature to make a DC21 strength saving throw on a failed save the creature takes 20d12 force damage and is pulled within 5 ft of the black hole on a success the creature takes half damage and doesn’t move within 5 ft of the black hole.

This feature last for 1 minute

A creature that’s within 6 feet of the black hole at the start of its turn must make a successful Strength saving throw or take 8d10 force damage and have its speed reduced to 0 until the start of its next turn. A creature that’s within 60 feet of the black hole (but not within 5 feet of it) at the end of its turn takes 3d8 cold damage. A creature reduced to 0 hit points while within 5 feet of the black hole dies immediately. Yuki receive double the amount of any damage dealt from this feature, and if that reduces her hit points to 0 then she die instantly but the blackhole continues. This ignores features that allow you to fall to 1 hit point instead. After using this feature ends, she must make a DC 30 Constitution saving throw or receive 5 levels of exhaustion.


Speed Of Light Chanting. Once per short rest, Yuki can use a technique as a free action instead of as an action or bonus action. If she wishes to use this feature again, she can do so, spending an additional 10 cursed energy to be able to use it again. This additional cursed energy cost cannot be reduced.


Improved Reverse Cursed Technique. Yuki has a healing pool of 1470 that she can use with her reverse cursed energy. If she is suffering from a physical effect injury such as a concussion or something similar, one of these effects can be healed for every 10 hit points healed with reverse cursed technique. If you're not using the Limb System variant rule, Yuki regrows back limbs for every 20 hit points she regains. Yuki can use her RCT until her healing pool ends before getting burnout, during which she can't use RCT until her healing pool recovers. At the beginning of her turns while in a combat where her life is at risk, she regains 5 hit points of his healing pool back. her healing pool automatically goes back to full at the end of a long rest.

ACTIONS

Multiattack. Yuki makes 2 attacks.

Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (2d10 + 7) bludgeoning damage and 6 (1d12) neurotic damage.

Exorcise. Yuki automatically destroys a cursed spirit within 30 ft. of them that she can see that has a CR of 2 or lower.

BONUS ACTIONS

Martial Arts. After using the Attack action, Yuki can make one unarmed strike.

Cursed Armor. Yuki can spend up to 5 cursed energy to give herself temporary hit points equal to the cursed energy spent times 5 for 1 minute. she can only benefit from this feature again after 1 minute or having her temporary hit points reduced to 0.

Cursed Blast of Blows. After Yuki uses the Attack action, she can spend 3 Cursed Energy to perform two unarmed strikes as a bonus action.

Cursed Patient Defense. Yuki can spend 3 Cursed Energy to take the Dodge action as a bonus action on her turn.

Cursed Wind Step. Yuki can spend 3 Cursed Energy to take the Disengage or Dash action as a bonus action on her turn, and her jump distance is doubled until the end of her turn.

Garuda. As a bonus action for 4 cursed energy Yuki can summon Garuda) within 5ft. of her. It acts on her turn and follows all and every command she give it. she may also use her mass increase on Garuda, however it's benefits are different depending on Garuda's form:

  • Whip. For every two mass increases Garuda receives, the whip's damage dice is increased by one and it counts as two sizes larger to grapple its target.
  • Ball. For every mass increase Garuda receives, the ball's damage is increased by one additional dice and its range is increased by 10ft.


Improved Reverse Cursed Technique. Yuki spends any amount of Cursed Energy, regaining 20 hit points for each energy she spends, and removing the same amount of healing from her healing pool.

REACTIONS

Cursed Armor. As a reaction against being targeted by an attack or damaging saving throw, Yuki uses his cursed armor.

Reverse Cursed Technique. Once per round when Yuki receives damage, she may use her Reverse Cursed Technique.

Yuki is a sorcerer who has obtained the rank special grade. Yuki was at first a Star Plasma Vessel for Tengen but managed to avoid it. Her curse technique is unknown Yuki is not aligned with Jujutsu High, so her reputation paints her as the only special grade sorcerer who doesn't take on missions.

Feats. Yuki’s feats Immense Cursed Energy, Cursed Enhanced Body, Overflowing Cursed Energy, Taijutsu Sorcery, Athletes History, Improved Reverse Cursed Technique, Colossal Physique, Strong Body, Human Wall, Brute Slam, Cursed Martial Artist, Star Plasma Vessel,

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