Garuda (Jujutsu Kaisen Supplement)

From D&D Wiki
Jump to navigation Jump to search

Garuda[edit]

Small monstrosity (shikigami), unaligned


Armor Class 10 (natural armor)
Hit Points 172 (15d6 + 120)
Speed 30 ft. fly


STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 18 (+4) 5 (-3) 5 (-3) 10 (+0)

Saving Throws Str +4
Skills Athletics +4
Condition Immunities frightened, charmed
Senses passive Perception 7
Languages understands it's master's languages, but can't speak.
Challenge 6 (2,300 XP)


Invisible Force. Garuda is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it.

Cursed Weapons. Garuda’s weapon attacks are magical.

Transforming Shikigami. As a bonus action, Garuda can transform itself into a "whip" or a "ball", becoming a cursed tool. While as a cursed tool, Garuda cannot take any kind of actions and cannot be targeted by attacks.

Whip. As a Whip, Garuda can be wielded by it's summoner as a normal whip would be. The summoner is considered proficient with Garuda and uses it's Charisma modifier for the attack and damage rolls. On a hit, Garuda deals 1d8 + Charisma modifier bludgeoning damage + 1d8 + it's summoner's Charisma modifier necrotic damage. The summoner may spend 2 cursed energy to make Garuda wrap itself around a target it hit with the whip, forcing the target to make a DC 20 Acrobatics or Athletics making it become restrained by Garuda on a failure, and the summoner loses the ability to use Garuda as a whip while it’s restraining the target The target may try to leave the restrain by making a Acrobatics or Athletics against Garuda’s Strength save at the beginning of their turns. On a failure they remain restrained and receive the whip’s damage. On a success they leave the grapple and Garuda goes back to within 5ft. of its summoner instantly

Ball. As a Ball, Garuda can be kicked by its summoner to deal massive amounts of damage. The summoner may use an action to kick the ball against a target within 60ft. of it, making a ranged cursed energy attack roll. On a hit, the target takes 1d12 bludgeoning damage. After hitting or missing a target, Garuda instantly reappears within 5ft. of its summoner in its normal form.

ACTIONS

Peck. Melee weapon attack, +4 to hit, 5ft., 1d4 + 1 piercing damage.

BONUS ACTIONS

Transformation. Garuda transforms itself into a "whip" or a "ball".


Garuda_attacking.png
Garuda, the shikigami used by the Special Grade Sorcerer Tsukumo Yuki, source [1]

Garuda is a long white Shikigami with a unique appearance. It has a long, serpent-esque body with sections that are covered with bone-like columns. This same material comprises Garuda's head, which is complete with two eyes and a bird-like bill. It also possesses eight wings that levitate around its body and enable flight. Garuda can have virtual mass added to it using Star Rage, as it's the only thing affected by the cursed technique other than the user. Star Rage transforms Garuda into a cursed tool that the user can use in battle. Garuda can also act and fight independently regardless; whether or not Star Rage is active as well. [2]

Design Note: These features below are intended for a Star Rage user who wants to incorporate Star Rage into the shikigami via technique imbued shikigami rules.

  • Whip. For every two increases Garuda receives, the whip’s damage dice is increased by one and the DC to restrain is increased by 1.
  • Ball. For every two increases Garuda receives, the ball’s damage is increased by one additional dice and its range is increased by 10ft..

Feats. Garuda has the following feats:

Strong Body

5.00
(2 votes)

Back to Main Page5e HomebrewCreatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Jujutsu Kaisen franchise, and/or include content directly affiliated with and/or owned by Shueisha. D&D Wiki neither claims nor implies any rights to Jujutsu Kaisen copyrights, trademarks, or logos, nor any owned by Shueisha. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png